public static void CargoInventory(SpaceShip myShip)
        {
            //double weight;
            double cargoTotal = 80;
            double spaceRemaining; // Will be calculated based on items purchases (need variable)

            spaceRemaining = myShip.MaxCargo - cargoTotal;
            Console.WriteLine("Remaining cargo space= " + spaceRemaining);
            Console.WriteLine("Total cargo= " + cargoTotal);
            Console.WriteLine();
        }
        public void ChooseShip()
        {
            SpaceShip falconFive   = new SpaceShip("Falcon 5", 80, 80, 11, 1331, "$50,000");
            SpaceShip spaceBallOne = new SpaceShip("SpaceBall 1", 150, 150, 8.5, 614, "$45,000");
            SpaceShip jupiterTwo   = new SpaceShip("Jupiter 2", 100, 100, 9.5, 857, "$40,000");

            Console.Clear();
            Console.WriteLine("Choose Your Ship");
            Console.WriteLine("------------------------------------------------------------------------------------------------------------------------");

            Console.WriteLine("FALCON 5 \nThe Falcon 5 is your sportscar of the universe. It is the fastest ship in the fleet, able to achieve 'Ludakris speed'." +
                              "\nIt is also ver maneuverable. Your limitations are fuel and cargo capacity." +
                              " \nIf you need to get there fast and outrun most space pirates, this is your space ship!");
            Console.WriteLine("SPECS: Max Fuel=>  {0} | Max Cargo=>  {1} | Max Warp Speed=>  {2} | Range (LightYears)=> {3} | Cost=> {4}",
                              falconFive.MaxFuel, falconFive.MaxCargo, falconFive.MaxWarpSpeed, falconFive.MaxRange, falconFive.Cost);

            Console.WriteLine("************************************************************************************************************************");

            Console.WriteLine("SPACEBALL 1 \n SpaceBall 1 is the ship for those who want to buy in bulk and carry a lot of cargo to the next planet." +
                              " \nIf you are that type of intergalactic merchant, SpaceBall 1 is your ride!");
            Console.WriteLine("SPECS: Max Fuel=>  {0} | Max Cargo=>  {1} | Max Warp Speed=>  {2} | Range (LightYears)=> {3} | Cost=> {4}",
                              spaceBallOne.MaxFuel, spaceBallOne.MaxCargo, spaceBallOne.MaxWarpSpeed, spaceBallOne.MaxRange, spaceBallOne.Cost);

            Console.WriteLine("************************************************************************************************************************");

            Console.WriteLine("Jupiter 2 \nAre you looking for the best balance of speed, cargo and comfort? Meet the Jupiter 2." +
                              " \nThe Jupiter 2 will get you where you need to go with everything you need in a modest amount of time." +
                              " \nIf you like economy of all features, this is your ship!");
            Console.WriteLine("SPECS: Max Fuel=>  {0} | Max Cargo=>  {1} | Max Warp Speed=>  {2} | Range (LightYears)=> {3} | Cost=> {4}",
                              jupiterTwo.MaxFuel, jupiterTwo.MaxCargo, jupiterTwo.MaxWarpSpeed, jupiterTwo.MaxRange, jupiterTwo.Cost);

            Console.WriteLine("************************************************************************************************************************");

            Console.WriteLine("Make your seletion >> (1) for the Falcon 5 | (2) for the SpaceBall 1 | (3) for the Jupiter 2");
            //int choice = int.Parse(Console.ReadLine());
            char choice = Console.ReadKey().KeyChar;

            switch (choice)
            {
            case '1':
                myShip = falconFive;
                break;

            case '2':
                myShip = spaceBallOne;
                break;

            case '3':
                myShip = jupiterTwo;
                break;

            default:
                myShip = null;
                break;
            }

            Console.Clear();
            myShip.ShipSelection();
            charName.CharSelection();
            begin.NexusOfTheGalaxy();
        }