Example #1
0
        //string[] ShipUpgrades = { "Engine", "Cargohold", "Sensors", "Weapons Systems", };

        public int Buy(Player player, Ship ship)
        {
            int quantity;
            int totalCost;

            Console.Clear();
            GAME.HUD(player, ship);

            Console.WriteLine();
            Console.WriteLine("Welcome traveller! We currently sell " + player.planet.itemForSale + ".");
            Console.WriteLine($"{player.planet.itemForSale} will cost you {player.planet.itemPrice} per item.");
            Console.WriteLine("How many do you wish to buy?");
            quantity  = Convert.ToInt32(Console.ReadLine());
            totalCost = quantity * player.planet.itemPrice;

            Console.WriteLine($"That will cost you {totalCost}. Are you sure? Y/N");
            string input = Console.ReadLine();

            input = input.ToUpper();

            if (totalCost > player.Creds)
            {
                Console.WriteLine("Whoa! You do not have enough creds my friend. Come back when you have the creds.");
                Console.ReadKey();

                return(0);
            }

            if (input == "Y")
            {
                Console.WriteLine($"You have purchased {quantity} {player.planet.itemForSale}.");
                Console.ReadKey();
                LootQTY[player.planet.itemIndex] += quantity;
                return(totalCost);
            }
            else
            {
                Console.WriteLine("Perhaps next time then friend.");
                Console.ReadKey();
                return(0);
            }
        }
Example #2
0
        public int Sell(Player player, Ship ship)
        {
            int TotalGain = 0;

            var planet = player.planet;

            Console.Clear();
            GAME.HUD(player, ship);

            Console.WriteLine();
            Console.WriteLine("Welcome Traveller! What are you looking to sell?");
            Console.WriteLine();

            Console.ForegroundColor = ConsoleColor.DarkRed;
            Console.WriteLine("                     Your Current Inventory ");
            Console.ResetColor();

            Console.WriteLine("-------------------------------------------------------------------------");
            Console.WriteLine(" Politicians <> Space dogs <> Chemical X <> Light Year Smoothies <> Adamantium");
            Console.WriteLine("-------------------------------------------------------------------------");
            Console.WriteLine($"      {LootQTY[0]}              {LootQTY[1]}             {LootQTY[2]}                 {LootQTY[3]}                 {LootQTY[4]}");
            Console.WriteLine();

            Console.ForegroundColor = ConsoleColor.DarkRed;
            Console.WriteLine("               I will buy the items for this much: ");
            Console.ResetColor();

            Console.WriteLine("-------------------------------------------------------------------------");
            Console.WriteLine(" Politicians <> Space dogs <> Chemical X <> Light Year Smoothies <> Adamantium");
            Console.WriteLine("-------------------------------------------------------------------------");



            Console.WriteLine($"      {planet.loot[0]}            {planet.loot[1]}           {planet.loot[2]}              {planet.loot[3]}              {planet.loot[4]}");
            Console.WriteLine();

            Console.WriteLine(" To SELL:\n Politicians: Press 1.\n Space dogs: Press 2.\n Chemical X: Press 3.\n Light Year Smoothies: Press 4.\n Adamantium: Press 5.\n To GO BACK: Press 6.");

            int input     = int.Parse(Console.ReadLine());
            int CredsBack = 0;

            if (input <= planet.loot.Length)
            {
                var index = input - 1;

                Console.WriteLine($"How many {TradingItems[index]} do you wish to sell?");
                int SellQTY = Convert.ToInt32(Console.ReadLine());

                if (SellQTY > LootQTY[index])
                {
                    Console.WriteLine($"HEY! What do you think you are doing? You do not have enough {Items.TradingItems[index]}s to sell. Care to try again?");
                    Console.ReadKey();
                    return(0);
                }

                CredsBack = SellQTY * planet.loot[index];
                Console.WriteLine($"You want to sell {SellQTY} {Items.TradingItems[index]}s for {CredsBack} Creds. Are you sure? Y/N");
                string YN = Console.ReadLine();
                YN = YN.ToUpper();

                if (YN == "Y")
                {
                    Console.Clear();
                    GAME.HUD(player, ship);
                    Console.WriteLine();
                    Console.WriteLine($"You sold {SellQTY} {Items.TradingItems[index]}s for {CredsBack} creds.");
                    Console.WriteLine();
                    Console.WriteLine("Pleasure doing business with you.");
                    Console.ReadKey();
                    LootQTY[index] = LootQTY[index] - SellQTY;
                    return(CredsBack);
                }
                else
                {
                    Console.WriteLine("It seems you changed your mind.");
                    Console.ReadKey();
                    return(0);
                }
            }
            else
            {
                Console.WriteLine("Please input a proper slection!");
                Console.ReadKey();
                //Sell(player);
            }

            Console.ReadKey();
            return(TotalGain);
        }
Example #3
0
        public void Mechanic(Ship ship, Player player)
        {
            int WarpEngineCost = 100000 * ship.WarpSpeed;
            int WeaponCost     = 75000 * ship.WarpSpeed;
            int SensorCost     = 75000 * ship.Sensors;

            Console.Clear();
            GAME.HUD(player, ship);

            Console.WriteLine("Looking for an upgrade? You came to the right place.");
            Console.WriteLine();
            Console.WriteLine("--------------------------------------------------------------------------");
            Console.WriteLine($" Level {ship.WarpSpeed} Warp Engines     Level {ship.Sensors} Sensor Array     Level {ship.Weapons} Weapon Systems");
            Console.WriteLine("--------------------------------------------------------------------------");
            Console.WriteLine();
            Console.WriteLine(" For Warp Engines: Press 1.\n For Sensors: Press 2.\n For Weapon Systems: Press 3.");
            Console.WriteLine();
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine(" A better Warp Engine will let you travel to places faster.");
            Console.WriteLine(" Better Sensors will help you detect possible threats and navigate through rough space.");
            Console.WriteLine(" Better weapons will help you defeat pirates and mitigate incoming objects");
            Console.ResetColor();
            string input = Console.ReadLine();

            if (input == "1")
            {
                if (ship.WarpSpeed < 9)
                {
                    Console.WriteLine($"It will cost you {WarpEngineCost} Creds to upgrade to Level {ship.WarpSpeed + 1}.");
                    Console.WriteLine("Do you wish to upgrade? Y/N?");
                    string YN = Console.ReadLine();
                    YN = YN.ToUpper();

                    if (YN == "Y")
                    {
                        if (WarpEngineCost > player.Creds)
                        {
                            Console.WriteLine($"HEY! What do you think you are doing? You do not have enough Creds. Come back when you do!");
                            Console.ReadKey();
                        }
                        else
                        {
                            Console.Clear();
                            GAME.HUD(player, ship);

                            player.Creds   -= WarpEngineCost;
                            ship.WarpSpeed += 1;

                            Console.WriteLine($"You have upgraded your Warp Engines to Level {ship.WarpSpeed}.");
                        }
                    }
                    else
                    {
                        Console.WriteLine("It seems you changed your mind.");
                        Console.ReadKey();
                    }
                }
                else
                {
                    Console.WriteLine("Your sensors are at max level.");
                    Console.ReadKey();
                }
            }
            else if (input == "2")
            {
                if (ship.Sensors < 3)
                {
                    Console.WriteLine($"It will cost you {SensorCost} Creds to upgrade to Level {ship.Sensors + 1}.");
                    Console.WriteLine("Do you wish to upgrade? Y/N?");
                    string YN = Console.ReadLine();
                    YN = YN.ToUpper();

                    if (YN == "Y")
                    {
                        if (SensorCost > player.Creds)
                        {
                            Console.WriteLine($"HEY! What do you think you are doing? You do not have enough Creds. Come back when you do!");
                            Console.ReadKey();
                        }
                        else
                        {
                            Console.Clear();
                            GAME.HUD(player, ship);

                            player.Creds -= SensorCost;
                            ship.Sensors += 1;

                            Console.WriteLine($"You have upgraded your Sensor Array to Level {ship.Sensors}.");
                        }
                    }
                    else
                    {
                        Console.WriteLine("It seems you changed your mind.");
                        Console.ReadKey();
                    }
                }
                else
                {
                    Console.WriteLine("Your engine is at max level.");
                    Console.ReadKey();
                }
            }
            else if (input == "3")
            {
                if (ship.Weapons < 3)
                {
                    Console.WriteLine($"It will cost you {WeaponCost} Creds to upgrade to Level {ship.Weapons + 1}.");
                    Console.WriteLine("Do you wish to upgrade? Y/N?");
                    string YN = Console.ReadLine();
                    YN = YN.ToUpper();

                    if (YN == "Y")
                    {
                        if (WeaponCost > player.Creds)
                        {
                            Console.WriteLine($"HEY! What do you think you are doing? You do not have enough Creds. Come back when you do!");
                            Console.ReadKey();
                        }
                        else
                        {
                            Console.Clear();
                            GAME.HUD(player, ship);

                            player.Creds -= WeaponCost;
                            ship.Weapons += 1;

                            Console.WriteLine($"You have upgraded your Weapon Systems to Level {ship.Weapons}.");
                        }
                    }
                    else
                    {
                        Console.WriteLine("It seems you changed your mind.");
                        Console.ReadKey();
                    }
                }
                else
                {
                    Console.WriteLine("Your weapons systems are at max level.");
                    Console.ReadKey();
                }
            }
            else
            {
                Console.WriteLine(" Please input a proper selection!");
                Console.ReadKey();
                Mechanic(ship, player);
            }
        }