Example #1
0
 public void ResolveCollision(Ship mTarget = null, Projectile mProjTarget = null)
 {
     if (mTarget != null && mType == ProjectileType.LaserBall)
     {
         mTarget.TriggerBuff(BuffType.ShipSlow, mProjKit.SLOW_EFFECT);
         Destroy();
     }
     else if (mType == ProjectileType.Mine)
     {
         if (mTeam != Constants.PLAYER_TEAM && mProjTarget != null || mTarget != null && mTeam != mTarget.mTeam)
         {
             aaGameWorld.aaGFXHandler.PlayEffect("Explosion_01", mXPos, mYPos, mAssetKit.COLOR_BLENDING);
             SoundEffectInstance mExplosionInstance = aaGameWorld.aaDisplay.aaGame.mExplosion.CreateInstance();
             mExplosionInstance.Volume = 0.2f;
             mExplosionInstance.Play();
             aaGameWorld.aaDisplay.aaGame.mGameSoundFX.Add(mExplosionInstance);
             Destroy();
         }
     }
     else if (mType == ProjectileType.Missile)
     {
         aaGameWorld.aaGFXHandler.PlayEffect("Explosion_01", mXPos, mYPos, mAssetKit.COLOR_BLENDING);
         SoundEffectInstance mExplosionInstance = aaGameWorld.aaDisplay.aaGame.mExplosion.CreateInstance();
         mExplosionInstance.Volume = 0.2f;
         mExplosionInstance.Play();
         aaGameWorld.aaDisplay.aaGame.mGameSoundFX.Add(mExplosionInstance);
         Destroy();
     }
     else if (mType != ProjectileType.LaserBall)
     {
         Destroy();
     }
 }
Example #2
0
 public void ResolveCollision(Ship mTarget = null, Projectile mProjTarget = null)
 {
     if (mTarget != null && mType == ProjectileType.LaserBall)
     {
         mTarget.TriggerBuff(BuffType.ShipSlow, mProjKit.SLOW_EFFECT);
         Destroy();
     }
     else if (mType == ProjectileType.Mine)
     {
         if (mTeam != Constants.PLAYER_TEAM && mProjTarget != null || mTarget != null && mTeam != mTarget.mTeam)
         {
             aaGameWorld.aaGFXHandler.PlayEffect("Explosion_01", mXPos, mYPos, mAssetKit.COLOR_BLENDING);
             SoundEffectInstance mExplosionInstance = aaGameWorld.aaDisplay.aaGame.mExplosion.CreateInstance();
             mExplosionInstance.Volume = 0.2f;
             mExplosionInstance.Play();
             aaGameWorld.aaDisplay.aaGame.mGameSoundFX.Add(mExplosionInstance);
             Destroy();
         }
     }
     else if (mType == ProjectileType.Missile)
     {
         aaGameWorld.aaGFXHandler.PlayEffect("Explosion_01", mXPos, mYPos, mAssetKit.COLOR_BLENDING);
         SoundEffectInstance mExplosionInstance = aaGameWorld.aaDisplay.aaGame.mExplosion.CreateInstance();
         mExplosionInstance.Volume = 0.2f;
         mExplosionInstance.Play();
         aaGameWorld.aaDisplay.aaGame.mGameSoundFX.Add(mExplosionInstance);
         Destroy();
     }
     else if (mType != ProjectileType.LaserBall)
     {
         Destroy();
     }
 }