public IGameObject ManageBehaviour(int health)
        {
            IGameObject bullet;

            if(health < 50 && !Alien.IsLaserLaunched)

            {
                if (Player.GetPlayerPosition.X > 400)
                {
                    bullet = new BossLaser(new Vector2(0, this.Alien.Position.Y), new Vector2(+5, 0));
                    this.Alien.IsLaserLaunched = true;
                }

                else
                {
                    bullet = new BossLaser(new Vector2(800, this.Alien.Position.Y), new Vector2(-5, 0));
                    this.Alien.IsLaserLaunched = true;
                }
            }

            else
            {
                bullet = new AlienRocket(new Vector2(this.Alien.Position.X, this.Alien.Position.Y));
            }

            return bullet;
        }
Example #2
0
        public override void Shoot()
        {
            if (this.shootDelay > 0)
            {
                this.shootDelay--;
            }
            else
            {
                int bulletX = (int)Position.X + 22; //22 because half of the texture width - bullet width

                    var behaviour = new PurpleAlienBehaviour(this);
                    var bullet = behaviour.ManageBehaviour(this.Health);
                    this.Owner.AddObject(bullet);
                    if (bullet is BossLaser)
                    {
                        this.bossLaser = (BossLaser)bullet;
                    }

                this.shootDelay = this.ShootDelayConst;
            }
        }