Example #1
0
 public virtual void ActorDestroy(Actor killer, Actor victim, Projectile p)
 {
 }
Example #2
0
        protected override void Frag(Player killer, Player victim, Projectile p)
        {
            if (killer != King && victim != King)
            {
                killer.Frags--;
            }

            base.Frag(killer, victim, p);

            if (victim == King)
            {
                ChangeKing(killer);
            }
        }
Example #3
0
 protected virtual void PlayerKill(Player killer, Player victim, Projectile p)
 {
     if (victim != null)
     {
         if (killer == null)
         {
             Suicide(victim);
         }
         else
         {
             Frag(killer, victim, p);
         }
     }
 }
Example #4
0
        protected virtual void Frag(Player killer, Player victim, Projectile p)
        {
            killer.Frags++;
            victim.Deaths++;

            Announce(killer.Name + " killed " + victim.Name + " with " + p.GetType().Name);

            if (FragLimit > 0 && killer.Frags >= FragLimit)
            {
                FragLimitHit(killer);
            }
        }
Example #5
0
 public override void ActorDestroy(Actor killer, Actor victim, Projectile p)
 {
     System.Console.WriteLine("actor destroyed.");
     if (!GameOver)
         PlayerKill(killer != null ? killer.Owner as Player : null, victim.Owner as Player, p);
 }
Example #6
0
 protected void TeamKill(Player killer, Player victim, Projectile p)
 {
     Announce(killer.Name + " teamkilled " + victim.Name + " with " + p.GetType().Name);
     Teams[killer.Team].Score--;
 }
Example #7
0
        protected override void Frag(Player killer, Player victim, Projectile p)
        {
            if (killer.Team >= 0)
            {
                if (killer.Team != victim.Team)
                {
                    base.Frag(killer, victim, p);
                    Teams[killer.Team].Score++;

                    if (TeamScoreLimit >= 0 && Teams[killer.Team].Score >= TeamScoreLimit)
                    {
                        TeamScoreLimitHit(killer);
                    }
                }
                else
                {
                    TeamKill(killer, victim, p);
                }
            }
            else
                base.Frag(killer, victim, p);
        }