Example #1
0
        public string TryTravel(int choice, Ship currentShip, User player, Planet[] planets, WarpSpeed travel)
        {
            if (choice == -1)
            {
                return("You have decided not to travel.");
            }

            int warpSpeed = GetWarpSpeed(currentShip);

            if (warpSpeed == 0)
            {
                return("You have decided not to travel.");
            }

            TravelSuccessful(player, currentShip, choice,
                             warpSpeed, planets, travel);
            return($"You have successfully travelled to {planets[choice].GetPlanetName()}");
        }
Example #2
0
        public UserInterface()
        {
            Random rand = new Random();
            //create and display story
            var story = new Story();

            //create goods
            var goods = CreateGoods();

            //Create ships
            var ships = CreateShips();

            //Create Planets
            var planets = CreatePlanets(rand);

            BuyMenu     buyMenu     = new BuyMenu();
            SellMenu    sellMenu    = new SellMenu();
            BuyShipMenu buyShipMenu = new BuyShipMenu();
            TravelMenu  travelMenu  = new TravelMenu();

            travelMenu.CalculateDistanceBetweenPlanets(planets);

            //Create user
            Console.Write("\nPlease enter your name: ");
            var player = new User(Console.ReadLine());

            //create warpSpeed
            var travel = new WarpSpeed();

            var  currentShip = ships[1];
            bool exit;

            player.SetCurrentPlanet(planets[0]);
            string exitMessage = "";

            do
            {
                var goodsQuantity = player.GetCurrentInventoryQuantities();
                int choice;
                Console.Clear();
                player.CalculateYears();
                exit = CheckExitCondition(player);
                if (exit)
                {
                    exitMessage = GetExitMessage(player);
                    break;
                }
                if (travelMenu.hasTravelled)
                {
                    SetRandomGoodsPrice(goods, rand, travelMenu);
                }

                do
                {
                    Console.Clear();
                    choice = DisplayMainMenu(player, currentShip);
                } while (choice < -1 || choice > 5 || choice == 0);

                switch (choice)
                {
                case -1:
                    exitMessage = "You have decided to retire.";
                    exit        = true;
                    break;

                case 1:
                    Console.Clear();
                    buyMenu.DisplayBuyMenu(player, goods);
                    Console.WriteLine(buyMenu.CheckBuy(player, goods));
                    Console.ReadLine();
                    break;

                case 2:
                    Console.Clear();
                    sellMenu.DisplaySellMenu(player, goods);
                    Console.WriteLine(SellMenu.CheckSell(player, goods, goodsQuantity));
                    Console.ReadLine();
                    break;

                case 3:
                    Console.Clear();
                    var options = travelMenu.DisplayTravelMenu(player, planets, currentShip);
                    choice = travelMenu.GetPlanetChoice(options);
                    Console.WriteLine(travelMenu.TryTravel(choice, currentShip, player, planets, travel));
                    Console.ReadLine();
                    break;

                case 4:
                    Console.Clear();
                    buyShipMenu.DisplayBuyShipMenu(player, ships, currentShip);
                    Console.WriteLine(BuyShipMenu.TryBuyShip(player, currentShip, ships));
                    Console.ReadLine();
                    break;

                case 5:
                    Console.Clear();
                    currentShip.RefuelShip(player, currentShip);
                    break;
                }
            } while (exit == false);
            story.DisplayEnd(player, exitMessage);
        }
Example #3
0
        private void TravelSuccessful(User player, Ship currentShip, int choice, int warpSpeed, Planet[] planets, WarpSpeed travel)
        {
            player.SetUserTime(travel.GetTimeTravelled(
                                   player.GetCurrentPlanet().distanceBetweenPlanets[choice],
                                   warpSpeed));
            var fuelUsed = (player.GetCurrentPlanet().distanceBetweenPlanets[choice]);

            currentShip.currentFuelLevel += -fuelUsed;
            player.SetCurrentPlanet(planets[choice]);
            hasTravelled = true;
        }