/// <summary>
 /// Values and features for player
 /// </summary>
 public Player()
 {
     shape      = new DynamicShape(new Vec2F(), new Vec2F());
     _player    = new Entity(shape, PlayerImage.ImageDecider(totalValue));
     gravity    = new Vec2F(0.0f, -0.3f);
     boostForce = new Vec2F(0.0f, 0.0f);
 }
 /// <summary>
 /// Render the player
 /// </summary>
 public void RenderPlayer()
 {
     if (Alive)
     {
         totalValue    = rightValue + leftValue + upValue;
         _player.Image = PlayerImage.ImageDecider(totalValue);
         _player.RenderEntity();
     }
 }