public bool CheckCollision(PhysicalObject other)
        {
            Rectangle myRect    = new Rectangle(Convert.ToInt32(X), Convert.ToInt32(Y), Convert.ToInt32(Width), Convert.ToInt32(Height));
            Rectangle otherRect = new Rectangle(Convert.ToInt32(other.X), Convert.ToInt32(other.Y), Convert.ToInt32(other.X), Convert.ToInt32(other.Width));

            return(myRect.Intersects(otherRect));
        }
 // kollision checkning mellan objekt
 public bool checkCollision(PhysicalObject other)
 {
     Rectangle myRect = new Rectangle(Convert.ToInt32(X);
 }