public void Initialize()
        {
            int     xSpacing      = 70;
            int     ySpacing      = 140;
            int     yOffset       = ySpacing / 2;
            int     xOffset       = -50;
            int     originYOffset = -30;
            Vector2 center        = StaticFunctions.PointToVector2(ShipManagerState.GetUpperLeftRectangle.Center);
            Vector2 origin        = new Vector2(center.X + xOffset - BACKGROUND_SHIP_LENGTH / 2f, center.Y + originYOffset);
            Vector2 backOrigin    = new Vector2(origin.X / 2 - 20, origin.Y);

            displayList = new List <ShipInventoryDisplayObject>();

            Coordinate backCoord = new Coordinate(0, 0);

            displayList.Add(back = new ShipInventoryDisplayObject(Game, spriteSheet.GetSubSprite(new Rectangle(780, 840, 60, 60)),
                                                                  spriteSheet.GetSubSprite(new Rectangle(780, 901, 60, 60)),
                                                                  backOrigin, backCoord));

            Coordinate batteryCoord = new Coordinate(1, 0);

            displayList.Add(cellDisplay = new ShipInventoryDisplayObject(Game, spriteSheet.GetSubSprite(new Rectangle(600, 840, 60, 60)),
                                                                         spriteSheet.GetSubSprite(new Rectangle(600, 901, 60, 60)),
                                                                         new Vector2(origin.X, origin.Y), batteryCoord));

            Coordinate platingCoord = new Coordinate(2, 0);

            displayList.Add(platingDisplay = new ShipInventoryDisplayObject(Game, spriteSheet.GetSubSprite(new Rectangle(480, 840, 60, 60)),
                                                                            spriteSheet.GetSubSprite(new Rectangle(480, 901, 60, 60)),
                                                                            new Vector2(origin.X + xSpacing, origin.Y - yOffset), platingCoord));

            Coordinate shieldCoord = new Coordinate(2, 1);

            displayList.Add(shieldDisplay = new ShipInventoryDisplayObject(Game, spriteSheet.GetSubSprite(new Rectangle(540, 840, 60, 60)),
                                                                           spriteSheet.GetSubSprite(new Rectangle(540, 901, 60, 60)),
                                                                           new Vector2(origin.X + xSpacing, origin.Y - yOffset + ySpacing), shieldCoord));

            Coordinate secondaryCoord = new Coordinate(3, 0);

            displayList.Add(secondaryDisplay = new ShipInventoryDisplayObject(Game, spriteSheet.GetSubSprite(new Rectangle(720, 840, 60, 60)),
                                                                              spriteSheet.GetSubSprite(new Rectangle(720, 901, 60, 60)),
                                                                              new Vector2(origin.X + xSpacing * 2, origin.Y), secondaryCoord));

            Coordinate primaryCoord1 = new Coordinate(4, 0);

            displayList.Add(primaryDisplay = new ShipInventoryDisplayObject(Game, spriteSheet.GetSubSprite(new Rectangle(660, 840, 60, 60)),
                                                                            spriteSheet.GetSubSprite(new Rectangle(660, 901, 60, 60)),
                                                                            new Vector2(origin.X + xSpacing * 3, origin.Y - yOffset), primaryCoord1));

            Coordinate primaryCoord2 = new Coordinate(4, 1);

            displayList.Add(primaryDisplay2 = new ShipInventoryDisplayObject(Game, spriteSheet.GetSubSprite(new Rectangle(660, 840, 60, 60)),
                                                                             spriteSheet.GetSubSprite(new Rectangle(660, 901, 60, 60)),
                                                                             new Vector2(origin.X + xSpacing * 3, origin.Y - yOffset + ySpacing), primaryCoord2));

            //Coordinate inventoryCoord = new Coordinate(5, 0);
            //displayList.Add(inventoryDisplay = new ShipInventoryDisplayObject(Game, spriteSheet.GetSubSprite(new Rectangle(225, 15, 40, 40)),
            //    spriteSheet.GetSubSprite(new Rectangle(305, 15, 40, 40)),
            //    new Vector2(origin.X + xSpacing * 5, origin.Y), inventoryCoord));
        }
        private void DrawBackground(SpriteBatch spriteBatch)
        {
            //Backdrop
            spriteBatch.Draw(background.Texture, Vector2.Zero, background.SourceRectangle, Color.White, 0f, Vector2.Zero,
                             new Vector2(Game.Resolution.X / background.Width, Game.Resolution.Y / background.Height), SpriteEffects.None,
                             0.0f);

            // Ship
            spriteBatch.Draw(ship.Texture, StaticFunctions.PointToVector2(upperLeftRectangle.Center),
                             ship.SourceRectangle, Color.White, 0f, ship.CenterPoint,
                             1f, SpriteEffects.None, 0.0f);
        }