public override Boolean Activate(PlayerVerticalShooter player, GameTime gameTime)
        {
            Vector2 centerDir  = new Vector2(0, -1.0f);
            double  dirRadians = MathFunctions.RadiansFromDir(centerDir);

            dirRadians += random.NextDouble() * Math.PI / 2 - Math.PI / 4;

            RegularBomb bomb = new RegularBomb(Game, spriteSheet);

            bomb.Position  = player.Position;
            bomb.Direction = MathFunctions.DirFromRadians(dirRadians);
            bomb.Initialize();
            bomb.Damage = damage;

            Game.stateManager.shooterState.gameObjects.Add(bomb);
            return(true);
        }
        private void Setup()
        {
            Name = "Bomb";
            Kind = "Secondary";
            energyCostPerSecond = 1.5f;
            delay            = 1500;
            Weight           = 400;
            ActivatedSoundID = SoundEffects.ClickLaser;

            bullet = new RegularBomb(Game, spriteSheet);
            bullet.Initialize();

            damage   = Bullet.Damage;
            duration = Bullet.Duration;
            speed    = Bullet.Speed;

            Value         = 200;
            Tier          = TierType.Great;
            numberOfShots = 1;
        }