public override void Update(GameTime gameTime) { base.Update(gameTime); levelMechanics.Update(gameTime); actions = gui.Update(gameTime); if (actions.Count != 0) { PerformActions(actions); } squarePalethera.Update(gameTime); ApplyEquipments(); }
public override void Update(GameTime gameTime) { base.Update(gameTime); levelMechanics.Update(gameTime); actions = gui.Update(gameTime); if (actions.Count != 0) { PerformActions(actions); } squarePalethera.Update(gameTime); ApplyEquipments(); }