public void Awake() { if (_instance != null && _instance != this) { Destroy(this); return; } DontDestroyOnLoad(this); _instance = this; LoadBlacklist(); GameEvents.Contract.onOffered.Add(OnOffered); }
public void Awake() { if (_instance != null && _instance != this) { Destroy(this); return; } //if (!BudgetSettings.Instance.masterSwitch) Destroy(this); DontDestroyOnLoad(this); _instance = this; LoadBlacklist(); GameEvents.Contract.onOffered.Add(OnOffered); }