Example #1
0
        public void Update()
        {
            //player move
            float deltaY = verticalSpeed * GfxTools.Win.deltaTime;
            float deltaX = horizontalSpeed * GfxTools.Win.deltaTime;

            position.X += deltaX;
            position.Y -= deltaY;

            force = (mass * verticalSpeed) / 100;

            sprite.Translate(deltaX, -deltaY);

            //force checker
            if (force < -80f)
            {
                danger.Draw();
            }
            //heart checker
            int lifePoint = nrg * 50;
            //platform checker
            SpaceStation platform = Game.GetPlatform();

            checkPlatform = platform.CheckAlive();
            if (checkPlatform)
            {
                scoreWinner += GfxTools.Win.deltaTime;
            }

            //platform collision
            if (OnPlatformEnter())
            {
                verticalSpeed   = 0;
                horizontalSpeed = 0;
                Game.AddScore((int)scoreWinner + lifePoint);
                GUI gui = Game.GetGUI();
                gui.YouWin();
                Game.isPlayble = false;
                Game.isSavable = true;
                Game.Exit();
            }

            //player score

            if (IsAlive && !OnPlatformEnter())
            {
                counterScore += 0.9f * GfxTools.Win.deltaTime;
                if (counterScore >= 1)
                {
                    Game.AddScore(1);
                    counterScore = 0;
                }
            }
        }
Example #2
0
        public bool OnPlatformEnter()
        {
            SpaceStation platform = Game.GetPlatform();

            if (platform.IsAlive)
            {
                if (position.Y + height / 2 >= platform.Position.Y)
                {
                    if (position.X - ray >= platform.Position.X - platform.Radius && position.X + ray <= platform.Position.X + platform.Radius)
                    {
                        if (force >= -100f)
                        {
                            return(true);
                        }
                        else
                        {
                            IsAlive = false;
                        }
                    }
                }
            }

            return(false);
        }
Example #3
0
        public static void Reset()
        {
            //PLAYER
            Vector2 playerPos;

            playerPos.X = GfxTools.Win.width / 2;
            playerPos.Y = GfxTools.Win.height - 100;
            float fpsPalyer                = 20;
            int   numSpritePlayer          = 8;
            int   verticalMaxSpeedPlayer   = Gravity.gravity * 3;
            int   horizontalMaxSpeedPlayer = Gravity.gravity * 3;
            int   numOfLifes               = 3;

            player = new Player(playerPos, numSpritePlayer, fpsPalyer, verticalMaxSpeedPlayer, horizontalMaxSpeedPlayer, numOfLifes);

            //COIN
            Vector2 coinPosition           = new Vector2(50, RandomGenerator.GetRandom(50, GfxTools.Win.height - 50));
            float   fpsCoin                = 8;
            int     numSpriteCoin          = 6;
            float   verticalMaxSpeedCoin   = Gravity.gravity * 150f;
            float   horizontalMaxSpeedCoin = Gravity.gravity * 100f;

            coin = new Coin(coinPosition, numSpriteCoin, fpsCoin, verticalMaxSpeedCoin, horizontalMaxSpeedCoin);

            //ASTEROID
            Vector2 asteroidPosition           = new Vector2(80, RandomGenerator.GetRandom(50, GfxTools.Win.height - 50));
            float   fpsAsteroid                = 24;
            int     numSpriteAsteroid          = 64;
            float   verticalMaxSpeedAsteroid   = Gravity.gravity * 7.52f;
            float   horizontalMaxSpeedAsteroid = Gravity.gravity * 2.5f;
            int     numOfAsteroid              = 4;

            asteroid = new Asteroid(numSpriteAsteroid, fpsAsteroid, verticalMaxSpeedAsteroid, horizontalMaxSpeedAsteroid);
            AsteroidMng.Init(numOfAsteroid, numSpriteAsteroid, fpsAsteroid, verticalMaxSpeedAsteroid, horizontalMaxSpeedAsteroid);

            //LIFE
            Vector2 lifePosition = new Vector2(GfxTools.Win.width - 50, 20);
            int     offSetX      = 30;

            LifeMng.Init(lifePosition, numOfLifes, offSetX);

            //PLATFORM
            Vector2 platformPosition  = new Vector2(GfxTools.Win.width / 2, GfxTools.Win.height - 30);
            float   fpsPlatform       = 0;
            int     numSpritePlatform = 1;

            //int verticalMaxSpeedPlatform = 0;
            //int horizontalMaxSpeedPlatform = 0;
            platform = new SpaceStation(platformPosition, numSpritePlatform, fpsPlatform);

            //SCORE
            score     = 0;
            scoreText = new SpriteText(new Vector2(GfxTools.Win.width / 4, 20), "000000");

            //GUI
            Vector2 guiPosition  = new Vector2(GfxTools.Win.width / 2, GfxTools.Win.height / 2);
            int     numSpriteGui = 2;

            gui = new GUI(guiPosition, numSpriteGui);

            //AUDIOGAMEOVER
            string[] audioPath = { @"Assets\media\gameover\decrease_bell_3.wav" };
            audio = new Audio(audioPath, false);
        }