public void setAnimationToNextImage() { currentImage++; if (currentImage >= totalImages) { currentImage = 0; } sprite.setImage(iManager.findImage(currentImage)); sprite.Update(); }
private static void JanitorDutyHack() { Sprite pSprite = SpriteManager.Find(Sprite.Name.InvaderDeath); pSprite.x = -50; pSprite.y = -50; pSprite.Update(); pSprite = SpriteManager.Find(Sprite.Name.BombDeath); pSprite.x = -50; pSprite.y = -50; pSprite.Update(); }