Example #1
0
 public override void MoveLeft(Ship pShip)
 {
     if ((pShip.x - 0.5 * (pShip.GetColObject().poColRect.width)) > 65)
     {
         pShip.x -= pShip.shipSpeed;
     }
 }
        private static Ship ActivateShip(SpriteBatchMan pSpriteBatchMan)
        {
            ShipMan pShipMan = ShipMan.PrivInstance();

            Debug.Assert(pShipMan != null);

            // copy over safe copy
            Ship pShip = new Ship(GameObject.Name.Ship, GameSprite.Name.Ship, 150, 50);

            pShipMan.pShip = pShip;

            // Attach the sprite to the correct sprite batch
            SpriteBatch pSB_Aliens = pSpriteBatchMan.Find(SpriteBatch.Name.Aliens);

            pSB_Aliens.Attach(pShip.poProxySprite);

            SpriteBatch pSB_Box = pSpriteBatchMan.Find(SpriteBatch.Name.Boxes);

            pSB_Box.Attach(pShip.GetColObject().pColSprite);

            // Attach the missile to the missile root
            GameObject pShipRoot = GameObjectMan.Find(GameObject.Name.ShipRoot);

            Debug.Assert(pShipRoot != null);

            // Add to GameObject Tree - {update and collisions}
            pShipRoot.Add(pShipMan.pShip);

            return(pShipMan.pShip);
        }
Example #3
0
 public override void MoveRight(Ship pShip)
 {
     if ((pShip.x + 0.5 * (pShip.GetColObject().poColRect.width)) < 831)
     {
         pShip.x += pShip.shipSpeed;
     }
 }