Example #1
0
 override public void Notify(float xCurs, float yCurs)
 {
     if (ColRect.Intersect(this.pFont.pFontSprite.pColRect, new ColRect(xCurs, yCurs, 1, 1)))
     {
         SceneContext.SetState(SceneContext.Scene.Select);
     }
 }
Example #2
0
        public override void Execute()
        {
            // Let the gameObject deal with this...
            //this.pAlien.Remove();

            GameObject pA = (GameObject)this.pUFO;
            GameObject pB = (GameObject)Iterator.GetParent(pA);

            pA.Remove();

            // TODO:  update score - may need a better way (maybe an observer)
            SceneContext sc = SceneContext.GetInstance();

            sc.GetState().UpdateScore(this.pUFO.GetScore());

            // TODO: Splat Alien - needs a better way
            this.pSplat = new Splat(GameObject.Name.Splat, GameSprite.Name.SplatUFO, pUFO.x, pUFO.y);
            pSplat.ActivateCollisionSprite(this.pSB_Boxes);
            pSplat.ActivateGameSprite(this.pSB_Aliens);

            GameObject pSplatbRoot = GameObjectMan.Find(GameObject.Name.SplatRoot);

            Debug.Assert(pSplatbRoot != null);
            pSplatbRoot.Add(pSplat);

            TimerMan.Add(TimeEvent.Name.SplatRemoveUFO, new SplatRemoveEvent(this.pSplat), 0.5f);
        }
 override public void Notify(float xCurs, float yCurs)
 {
     if (ColRect.Intersect(this.pFont.pFontSprite.pColRect, new ColRect(xCurs, yCurs, 1, 1)))
     {
         SceneContext.SetState(SceneContext.Scene.Aliens);
         SoundMan.PlaySound(Sound.Name.Shoot);
     }
 }
        public static SceneContext GetInstance()
        {
            if (pInstance == null)
            {
                pInstance = new SceneContext();
            }
            Debug.Assert(pInstance != null);

            return(pInstance);
        }
 public override void Notify()
 {
     if (scenePlay.numLives > 1)
     {
         TimerMan.Add(TimeEvent.Name.RecreateShip, new ReCreateShipEvent(), 0.7f);
     }
     else
     {
         SceneContext sc = SceneContext.GetInstance();
         sc.UpdateScreens();
     }
 }
Example #6
0
        public override void Notify()
        {
            SceneContext pSceneContext = SceneContext.GetInstance();

            Debug.Assert(pSceneContext != null);

            SceneState sceneState = pSceneContext.GetState();

            if (pSceneContext.poScenePlayer2.numLives > 1)
            {
                pSceneContext.SetState(SceneContext.Scene.Player2);
            }
        }
Example #7
0
        public override void Notify()
        {
            SceneContext pSceneContext = SceneContext.GetInstance();

            Debug.Assert(pSceneContext != null);

            SceneState sceneState = pSceneContext.GetState();

            if (sceneState.name == SceneContext.Scene.Over)
            {
                pSceneContext.SetState(SceneContext.Scene.Select);
            }
        }
        public override void Execute()
        {
            // Let the gameObject deal with this...
            //this.pAlien.Remove();

            GameObject pA = (GameObject)this.pAlien;
            GameObject pB = (GameObject)Iterator.GetParent(pA);

            pA.Remove();

            // TODO: Need a better way...
            if (privCheckParent(pB) == true)
            {
                GameObject pC = (GameObject)Iterator.GetParent(pB);
                pB.Remove();

                if (privCheckParent(pC) == true)
                {
                    //pC.Remove();

                    // Recreate Grid on last alien delete
                    AlienGrid pGrid = (AlienGrid)pC;
                    pGrid.GenerateAlien(GameObjectMan.GetActive());
                    pGrid.ResetSpeed();
                    this.scenePlay.AddLife();
                }
            }

            // TODO:  update score - may need a better way (maybe an observer)
            SceneContext sc = SceneContext.GetInstance();

            sc.GetState().UpdateScore(this.pAlien.scoreValue);


            // TODO: Splat Alien - needs a better way
            this.pSplat = new Splat(GameObject.Name.Splat, GameSprite.Name.SplatAlien, pAlien.x, pAlien.y);
            pSplat.ActivateCollisionSprite(this.pSB_Boxes);
            pSplat.ActivateGameSprite(this.pSB_Aliens);

            GameObject pSplatbRoot = GameObjectMan.Find(GameObject.Name.SplatRoot);

            Debug.Assert(pSplatbRoot != null);
            pSplatbRoot.Add(pSplat);

            TimerMan.Add(TimeEvent.Name.SplatRemoveAlien, new SplatRemoveEvent(this.pSplat), 0.5f);
        }
Example #9
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            // -------------------- Create the Managers --------------------

            Simulation.Create();
            TimerManager.Create(5, 2);


            SoundManager.Create(9, 1);
            TextureManager.Create(1, 1);
            ImageManager.Create(5, 2);



            // REWORK - SpriteBatchMan
            //    It's a singleton... but it holds an actual instance pointer to the SpriteBatchMan instance
            //    this way scene can own their unique sprite batch man independent of other scenes
            //
            // SpriteBatchMan.Create(3, 1);
            //
            // Once you understand this... you have to do this for many other systems
            //


            SpriteNodeBatchManager.Create();

            GameSpriteManager.Create(4, 4);
            BoxSpriteManager.Create(3, 1);
            ProxySpriteManager.Create(10, 1);
            GameObjectManager.Create();
            CollPairManager.Create(5, 1);


            GlyphManager.Create(36, 1);
            FontManager.Create(1, 1);
            InputManager.Create();


            pSceneContext = new SceneContext();
        }
Example #10
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            //---------------------------------------------------------------------------------------------------------
            // Initialize managers
            //---------------------------------------------------------------------------------------------------------
            // Initialize and Add All Texture
            TextureMan.Initialize();
            TextureMan.AddAll();

            // Initialize and Add All image
            ImageMan.Initialize();
            ImageMan.AddAll();

            // Initialize and Add All Sprites
            GameSpriteMan.Initialize();
            GameSpriteMan.AddAll();

            // Initialize and Add All Sounds
            SoundMan.Initialize();
            SoundMan.AddAll();

            // Initialize Input and Output
            GlyphMan.Initialize();
            GlyphMan.AddXml(GlyphName.Consolas36pt, "Consolas36pt.xml", TextureName.Consolas);
            FontMan.Initialize();
            InputMan.Initialize();

            // Initialize TimerEvents
            TimerMan.Initialize();

            // Initialize GameObj and Collision
            PlayBatchMan.Initialize();

            // ***** Scene *****
            SceneContext.Initialize();
        }
Example #11
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            //---------------------------------------------------------------------------------------------------------
            // Setup Managers
            //---------------------------------------------------------------------------------------------------------

            TextureMan.Create(1, 1);
            ImageMan.Create(5, 2);
            //GameSpriteMan.Create(4, 2);
            BoxSpriteMan.Create(3, 1);
            //TimerMan.Create(3, 1);
            ProxySpriteMan.Create(10, 1);
            //GameObjectMan.Create(3, 1);
            ColPairMan.Create(1, 1);
            GlyphMan.Create(3, 1);
            FontMan.Create(1, 1);
            SoundEngineMan.Create(3, 1);

            // Player Unique Systems
            SpriteBatchMan.Create();
            GameSpriteMan.Create();
            GameObjectMan.Create();
            TimerMan.Create();
            DelayedObjectMan.Create();

            //---------------------------------------------------------------------------------------------------------
            // Load the Textures
            //---------------------------------------------------------------------------------------------------------

            TextureMan.Add(Texture.Name.Aliens, "Invaders_0.tga");
            TextureMan.Add(Texture.Name.Shield, "Birds_N_shield.tga");

            //---------------------------------------------------------------------------------------------------------
            // Create Images
            //---------------------------------------------------------------------------------------------------------

            // ----- Aliens -----
            ImageMan.Add(Image.Name.SquidOpen, Texture.Name.Aliens, 616, 28, 112, 112);
            ImageMan.Add(Image.Name.SquidClosed, Texture.Name.Aliens, 616, 182, 112, 112);
            ImageMan.Add(Image.Name.CrabOpen, Texture.Name.Aliens, 321, 28, 155, 112);
            ImageMan.Add(Image.Name.CrabClosed, Texture.Name.Aliens, 321, 182, 155, 112);
            ImageMan.Add(Image.Name.OctopusOpen, Texture.Name.Aliens, 56, 28, 167, 112);
            ImageMan.Add(Image.Name.OctopusClosed, Texture.Name.Aliens, 56, 182, 167, 112);

            // ----- UFO -----
            ImageMan.Add(Image.Name.UFO, Texture.Name.Aliens, 83, 503, 225, 98);

            // ----- Missile -----
            ImageMan.Add(Image.Name.Missile, Texture.Name.Aliens, 420, 700, 15, 55);

            // ----- Ship -----
            ImageMan.Add(Image.Name.Ship, Texture.Name.Aliens, 56, 336, 182, 112);

            // ----- Splats -----
            ImageMan.Add(Image.Name.AlienSplat, Texture.Name.Aliens, 574, 490, 182, 112);
            ImageMan.Add(Image.Name.MissleSplat, Texture.Name.Aliens, 405, 490, 112, 112);
            ImageMan.Add(Image.Name.BombSplat, Texture.Name.Aliens, 699, 798, 84, 112);
            ImageMan.Add(Image.Name.UFOSplat, Texture.Name.Aliens, 41, 643, 294, 112);
            ImageMan.Add(Image.Name.ShipSplat, Texture.Name.Aliens, 307, 335, 210, 112);

            // ----- Bombs -----
            ImageMan.Add(Image.Name.BombDragger, Texture.Name.Aliens, 280, 798, 42, 84);
            ImageMan.Add(Image.Name.BombZigZag, Texture.Name.Aliens, 574, 644, 42, 98);
            ImageMan.Add(Image.Name.BombRolling, Texture.Name.Aliens, 447, 797, 42, 98);
            ImageMan.Add(Image.Name.BombStraight, Texture.Name.Aliens, 377, 798, 14, 98);

            // ----- Shields -----
            ImageMan.Add(Image.Name.Brick, Texture.Name.Shield, 20, 210, 10, 5);
            ImageMan.Add(Image.Name.BrickLeft_Top0, Texture.Name.Shield, 15, 180, 10, 5);
            ImageMan.Add(Image.Name.BrickLeft_Top1, Texture.Name.Shield, 15, 185, 10, 5);
            ImageMan.Add(Image.Name.BrickLeft_Bottom, Texture.Name.Shield, 35, 215, 10, 5);
            ImageMan.Add(Image.Name.BrickRight_Top0, Texture.Name.Shield, 75, 180, 10, 5);
            ImageMan.Add(Image.Name.BrickRight_Top1, Texture.Name.Shield, 75, 185, 10, 5);
            ImageMan.Add(Image.Name.BrickRight_Bottom, Texture.Name.Shield, 55, 215, 10, 5);

            //---------------------------------------------------------------------------------------------------------
            // Create Scenes
            //---------------------------------------------------------------------------------------------------------
            pSceneContext = SceneContext.GetInstance();
        }
Example #12
0
 public override void Notify()
 {
     this.pAlienGrid = (AlienGrid)this.pSubject.pObjA;
     PlayerMan.WriteHighScores();
     SceneContext.SetState(SceneContext.Scene.Over);
 }
Example #13
0
 //-----------------------------------------------------------------------------
 // Game::Draw()
 //		This function is called once per frame
 //	    Use this for draw graphics to the screen.
 //      Only do rendering here
 //-----------------------------------------------------------------------------
 public override void Draw()
 {
     SceneContext.GetState().Draw();
 }
Example #14
0
        //-----------------------------------------------------------------------------
        // Game::Update()
        //      Called once per frame, update data, tranformations, etc
        //      Use this function to control process order
        //      Input, AI, Physics, Animation, and Graphics
        //-----------------------------------------------------------------------------

        public override void Update()
        {
            GlobalTimer.Update(this.GetTime());

            SceneContext.GetState().Update(this.GetTime());
        }
        public override void Execute()
        {
            GameObject pA = (GameObject)this.pAlien;
            GameObject pB = (GameObject)Iterator.GetParent(pA);

            float x = this.pAlien.x;
            float y = this.pAlien.y;

            AlienGrid pGrid = (AlienGrid)this.pAlien.pParent.pParent;

            pGrid.nNumActive--;

            pA.Remove();

            // TODO: Need a better way...
            if (privCheckParent(pB) == true)
            {
                GameObject pC = (GameObject)Iterator.GetParent(pB);
                pB.Remove();

                if (privCheckParent(pC) == true)
                {
                    pC.Remove();
                }
            }

            Missile pMissile = (Missile)this.pGameObj;
            Player  pPlayer  = pMissile.pPlayer;

            //
            Font.Name pFontName = Font.Name.Uninitialized;
            if (this.pGameObj is MissileCategory)
            {
                pPlayer.nPoints += this.pAlien.GetPoints();
                Font pScore = null;
                if (pPlayer.n == 1)
                {
                    pScore    = FontMan.Find(Font.Name.Score1Value);
                    pFontName = Font.Name.Score1Value;
                }
                if (pPlayer.n == 2)
                {
                    pScore    = FontMan.Find(Font.Name.Score2Value);
                    pFontName = Font.Name.Score2Value;
                }
                pScore.Set(pFontName,
                           pPlayer.nPoints.ToString(),
                           Glyph.Name.Consolas20pt,
                           pScore.pFontSprite.x,
                           pScore.pFontSprite.y);
            }

            //---------------------------------------------------------------------------------------------------------
            // Sound
            //---------------------------------------------------------------------------------------------------------
            SoundMan.PlaySound(Sound.Name.InvaderKilled);
            TimeEvent pTimeEvent = TimerMan.Find(TimeEvent.Name.ScenePlaySound);

            pTimeEvent.deltaTime -= 0.01f;

            //---------------------------------------------------------------------------------------------------------
            // Explosion
            //---------------------------------------------------------------------------------------------------------
            Explosion   explosion  = new Explosion(GameObject.Name.Explosion, GameSprite.Name.Explosion, x, y);
            SpriteBatch pSB_Aliens = SpriteBatchMan.Find(SpriteBatch.Name.Aliens);

            explosion.ActivateGameSprite(pSB_Aliens);
            GameObjectMan.Attach(explosion);
            TimerMan.Add(TimeEvent.Name.RemoveExplosion, new RemoveExplosionCommand(explosion), 0.25f);

            //---------------------------------------------------------------------------------------------------------
            // Scene Transition
            //---------------------------------------------------------------------------------------------------------
            if (pGrid.nNumActive == 0 && pPlayer.nCurrLevel == 1)
            {
                PlayerMan.WriteHighScores();
                pPlayer.nCurrLevel++;
                SceneContext.GetState().Initialize();
                if (SceneContext.bMultiplayer)
                {
                    SceneContext.SetState(SceneContext.Scene.MultiPlay);
                }
                else
                {
                    SceneContext.SetState(SceneContext.Scene.SinglePlay);
                }
            }
            else if (pGrid.nNumActive == 0 && pPlayer.nCurrLevel == 2)
            {
                PlayerMan.WriteHighScores();
                SceneContext.SetState(SceneContext.Scene.Credits);
            }
        }
Example #16
0
        //-----------------------------------------------------------------------------
        // Game::LoadContent()
        //		Allows you to load all content needed for your engine,
        //	    such as objects, graphics, etc.
        //-----------------------------------------------------------------------------
        public override void LoadContent()
        {
            ScreenWidth  = this.GetScreenWidth();
            ScreenHeight = this.GetScreenHeight();

            //---------------------------------------------------------------------------------------------------------
            // Init Managers
            //---------------------------------------------------------------------------------------------------------

            //Constant Managers
            TextureManager.Create(1, 1);
            ImageManager.Create(5, 2);
            SoundManager.Create(3, 1);
            GameSpriteManager.Create(4, 2);
            BoxSpriteManager.Create(3, 1);
            CollisionStateManager.Create();
            GlyphManager.Create(3, 1);
            Simulation.Create();
            RandomManager.Create();
            BombManager.Create();
            ShipManager.Create();

            //State-unique Managers
            SpriteBatchManager.Create();
            GameObjectManager.Create();
            InputManager.Create();
            FontManager.Create();
            TimerManager.Create();
            CollisionPairManager.Create();



            //ProxySpriteManager.Create(10, 1);//not in use currently

            //---------------------------------------------------------------------------------------------------------
            // Load the Textures
            //---------------------------------------------------------------------------------------------------------

            TextureManager.Add(Texture.Name.SpaceInvaders, "SpaceInvaders.tga");

            //---------------------------------------------------------------------------------------------------------
            // Load Sounds
            //---------------------------------------------------------------------------------------------------------

            SoundManager.Add(Sound.Name.Invader1, "fastinvader1.wav");
            SoundManager.Add(Sound.Name.Invader2, "fastinvader2.wav");
            SoundManager.Add(Sound.Name.Invader3, "fastinvader3.wav");
            SoundManager.Add(Sound.Name.Invader4, "fastinvader4.wav");

            SoundManager.Add(Sound.Name.Shoot, "invaderkilled.wav");
            SoundManager.Add(Sound.Name.DeadAlien, "shoot.wav");
            SoundManager.Add(Sound.Name.UFO, "ufo_highpitch.wav");
            SoundManager.Add(Sound.Name.UFOExplosion, "ufo_lowpitch.wav");
            SoundManager.Add(Sound.Name.Explosion, "explosion.wav");

            //---------------------------------------------------------------------------------------------------------
            // Create Images
            //---------------------------------------------------------------------------------------------------------

            // --- aliens ---

            ImageManager.Add(Image.Name.OctopusA, Texture.Name.SpaceInvaders, 3, 3, 12, 8);
            ImageManager.Add(Image.Name.OctopusB, Texture.Name.SpaceInvaders, 18, 3, 12, 8);
            ImageManager.Add(Image.Name.AlienA, Texture.Name.SpaceInvaders, 33, 3, 11, 8);
            ImageManager.Add(Image.Name.AlienB, Texture.Name.SpaceInvaders, 47, 3, 11, 8);
            ImageManager.Add(Image.Name.SquidA, Texture.Name.SpaceInvaders, 61, 3, 8, 8);
            ImageManager.Add(Image.Name.SquidB, Texture.Name.SpaceInvaders, 72, 3, 8, 8);
            ImageManager.Add(Image.Name.Saucer, Texture.Name.SpaceInvaders, 99, 3, 16, 8);

            ImageManager.Add(Image.Name.Missile, Texture.Name.SpaceInvaders, 3, 29, 1, 4);
            ImageManager.Add(Image.Name.Ship, Texture.Name.SpaceInvaders, 3, 14, 13, 8);

            ImageManager.Add(Image.Name.AlienExplosion, Texture.Name.SpaceInvaders, 83, 3, 13, 8);
            ImageManager.Add(Image.Name.SaucerExplosion, Texture.Name.SpaceInvaders, 118, 3, 21, 8);
            ImageManager.Add(Image.Name.ShipExplosionA, Texture.Name.SpaceInvaders, 19, 14, 16, 8);
            ImageManager.Add(Image.Name.ShipExplosionB, Texture.Name.SpaceInvaders, 38, 14, 16, 8);

            ImageManager.Add(Image.Name.MissileExplosion, Texture.Name.SpaceInvaders, 7, 25, 8, 8);
            ImageManager.Add(Image.Name.BombExplosion, Texture.Name.SpaceInvaders, 86, 25, 6, 8);

            ImageManager.Add(Image.Name.BombDagger, Texture.Name.SpaceInvaders, 42, 27, 3, 6);
            ImageManager.Add(Image.Name.BombZigZag, Texture.Name.SpaceInvaders, 18, 26, 3, 7);
            ImageManager.Add(Image.Name.BombStraight, Texture.Name.SpaceInvaders, 65, 26, 3, 7);

            ImageManager.Add(Image.Name.ShieldBrick, Texture.Name.SpaceInvaders, 120, 35, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_LeftTop0, Texture.Name.SpaceInvaders, 115, 30, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_LeftTop1, Texture.Name.SpaceInvaders, 116, 31, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_LeftBottom, Texture.Name.SpaceInvaders, 119, 43, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_RightTop0, Texture.Name.SpaceInvaders, 132, 31, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_RightTop1, Texture.Name.SpaceInvaders, 130, 31, 4, 2);
            ImageManager.Add(Image.Name.ShieldBrick_RightBottom, Texture.Name.SpaceInvaders, 126, 43, 4, 2);

            //---------------------------------------------------------------------------------------------------------
            // Create Glyphs
            //---------------------------------------------------------------------------------------------------------
            GlyphManager.Add(Glyph.Name.Space, 32, Texture.Name.SpaceInvaders, 99, 56, 5, 7);

            GlyphManager.Add(Glyph.Name.Asterisk, 42, Texture.Name.SpaceInvaders, 115, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Hyphen, 45, Texture.Name.SpaceInvaders, 131, 56, 5, 7);

            GlyphManager.Add(Glyph.Name.Zero, 48, Texture.Name.SpaceInvaders, 3, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.One, 49, Texture.Name.SpaceInvaders, 11, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Two, 50, Texture.Name.SpaceInvaders, 19, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Three, 51, Texture.Name.SpaceInvaders, 27, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Four, 52, Texture.Name.SpaceInvaders, 35, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Five, 53, Texture.Name.SpaceInvaders, 43, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Six, 54, Texture.Name.SpaceInvaders, 51, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Seven, 55, Texture.Name.SpaceInvaders, 59, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Eight, 56, Texture.Name.SpaceInvaders, 67, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Nine, 57, Texture.Name.SpaceInvaders, 75, 56, 5, 7);

            GlyphManager.Add(Glyph.Name.LessThan, 60, Texture.Name.SpaceInvaders, 83, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Equals, 61, Texture.Name.SpaceInvaders, 107, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.GreaterThan, 62, Texture.Name.SpaceInvaders, 91, 56, 5, 7);
            GlyphManager.Add(Glyph.Name.Question, 63, Texture.Name.SpaceInvaders, 123, 56, 5, 7);

            GlyphManager.Add(Glyph.Name.A, 65, Texture.Name.SpaceInvaders, 3, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.B, 66, Texture.Name.SpaceInvaders, 11, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.C, 67, Texture.Name.SpaceInvaders, 19, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.D, 68, Texture.Name.SpaceInvaders, 27, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.E, 69, Texture.Name.SpaceInvaders, 35, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.F, 70, Texture.Name.SpaceInvaders, 43, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.G, 71, Texture.Name.SpaceInvaders, 51, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.H, 72, Texture.Name.SpaceInvaders, 59, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.I, 73, Texture.Name.SpaceInvaders, 67, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.J, 74, Texture.Name.SpaceInvaders, 75, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.K, 75, Texture.Name.SpaceInvaders, 83, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.L, 76, Texture.Name.SpaceInvaders, 91, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.M, 77, Texture.Name.SpaceInvaders, 99, 36, 5, 7);
            GlyphManager.Add(Glyph.Name.N, 78, Texture.Name.SpaceInvaders, 3, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.O, 79, Texture.Name.SpaceInvaders, 11, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.P, 80, Texture.Name.SpaceInvaders, 19, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.Q, 81, Texture.Name.SpaceInvaders, 27, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.R, 82, Texture.Name.SpaceInvaders, 35, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.S, 83, Texture.Name.SpaceInvaders, 43, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.T, 84, Texture.Name.SpaceInvaders, 51, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.U, 85, Texture.Name.SpaceInvaders, 59, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.V, 86, Texture.Name.SpaceInvaders, 67, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.W, 87, Texture.Name.SpaceInvaders, 75, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.X, 88, Texture.Name.SpaceInvaders, 83, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.Y, 89, Texture.Name.SpaceInvaders, 91, 46, 5, 7);
            GlyphManager.Add(Glyph.Name.Z, 90, Texture.Name.SpaceInvaders, 99, 46, 5, 7);


            //---------------------------------------------------------------------------------------------------------
            // Create Sprites
            //---------------------------------------------------------------------------------------------------------

            // --- aliens ---

            GameSpriteManager.Add(GameSprite.Name.PurpleOctopus, Image.Name.OctopusA, 50, 300, 49, 33);
            GameSpriteManager.Add(GameSprite.Name.BlueCrab, Image.Name.AlienB, 200, 100, 45, 33);
            GameSpriteManager.Add(GameSprite.Name.GreenSquid, Image.Name.SquidA, 200, 300, 33, 33);
            GameSpriteManager.Add(GameSprite.Name.OrangeSaucer, Image.Name.Saucer, 50, 550, 59, 33, new Azul.Color(1.0f, 0.0f, 0.0f, 1.0f));

            //-----Missile----
            GameSpriteManager.Add(GameSprite.Name.Missile, Image.Name.Missile, 50, 50, 3, 15);
            //----Player Ship----
            GameSpriteManager.Add(GameSprite.Name.Ship, Image.Name.Ship, 500, 100, 50, 30, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));

            //---Explosions---
            GameSpriteManager.Add(GameSprite.Name.AlienExplosion, Image.Name.AlienExplosion, 50, 50, 33, 33);
            GameSpriteManager.Add(GameSprite.Name.ShipExplosion, Image.Name.ShipExplosionA, 50, 50, 55, 35);
            GameSpriteManager.Add(GameSprite.Name.SaucerExplosion, Image.Name.SaucerExplosion, 50, 50, 45, 35, new Azul.Color(1.0f, 0.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.BombExplosion, Image.Name.BombExplosion, 50, 50, 25, 25);
            GameSpriteManager.Add(GameSprite.Name.MissileExplosionRed, Image.Name.MissileExplosion, 50, 50, 20, 20, new Azul.Color(1.0f, 0.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.MissileExplosionGreen, Image.Name.MissileExplosion, 50, 50, 20, 20, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.MissileExplosionWhite, Image.Name.MissileExplosion, 50, 50, 20, 20);

            //----Bombs----
            GameSpriteManager.Add(GameSprite.Name.BombDagger, Image.Name.BombDagger, 50, 50, 10, 25);
            GameSpriteManager.Add(GameSprite.Name.BombZigZag, Image.Name.BombZigZag, 50, 50, 10, 25);
            GameSpriteManager.Add(GameSprite.Name.BombStraight, Image.Name.BombStraight, 50, 50, 10, 25);

            //----Shield----
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick, Image.Name.ShieldBrick, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_LeftTop0, Image.Name.ShieldBrick_LeftTop0, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_LeftTop1, Image.Name.ShieldBrick_LeftTop1, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_LeftBottom, Image.Name.ShieldBrick_LeftBottom, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_RightTop0, Image.Name.ShieldBrick_RightTop0, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_RightTop1, Image.Name.ShieldBrick_RightTop1, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));
            GameSpriteManager.Add(GameSprite.Name.ShieldBrick_RightBottom, Image.Name.ShieldBrick_RightBottom, 50, 25, 12, 7, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));

            //----Ground----
            GameSpriteManager.Add(GameSprite.Name.Ground, Image.Name.ShieldBrick, 50, 50, SpaceInvaders.ScreenWidth - 10, 5, new Azul.Color(0.0f, 1.0f, 0.0f, 1.0f));

            //--------------------------------------------------------------------------
            //Create Scenes
            //--------------------------------------------------------------------------
            pHiScore      = 0;
            pPlayer1Score = 0;
            pPlayer2Score = 0;

            pSceneContext = new SceneContext();
        }