Example #1
0
        public GameObject Create(GameObject.Name name, float posX = 0.0f, float posY = 0.0f)
        {
            GameObject pGameObj = null;

            switch (name)
            {
            case GameObject.Name.PurpleOctopus:
                pGameObj = new PurpleOctopus(GameObject.Name.PurpleOctopus, GameSprite.Name.PurpleOctopus, posX, posY);
                break;

            case GameObject.Name.BlueCrab:
                pGameObj = new BlueCrab(GameObject.Name.BlueCrab, GameSprite.Name.BlueCrab, posX, posY);
                break;

            case GameObject.Name.GreenSquid:
                pGameObj = new GreenSquid(GameObject.Name.GreenSquid, GameSprite.Name.GreenSquid, posX, posY);
                break;

            case GameObject.Name.OrangeSaucer:
                pGameObj = new OrangeSaucer(GameObject.Name.OrangeSaucer, GameSprite.Name.OrangeSaucer, posX, posY);
                break;

            case GameObject.Name.AlienColumn:
                pGameObj = new AlienColumn(GameObject.Name.AlienColumn, GameSprite.Name.NullObject, 0.0f, 0.0f);
                break;

            case GameObject.Name.AlienGrid:
                pGameObj = new AlienGrid(GameObject.Name.AlienGrid, GameSprite.Name.NullObject, 0.0f, 0.0f);
                break;

            default:
                // something is wrong
                Debug.Assert(false);
                break;
            }
            Debug.Assert(pGameObj != null);

            // Attached to Group
            pGameObj.ActivateGameSprite(this.pSpriteBatch);
            pGameObj.ActivateCollisionSprite(this.pCollisionSpriteBatch);

            return(pGameObj);
        }
Example #2
0
 public virtual void VisitGreenSquid(GreenSquid b)
 {
     // no differed to subcass
     Debug.WriteLine("Visit by GreenSquid not implemented");
     Debug.Assert(false);
 }
Example #3
0
        public override void Initialize()
        {
            //---------------------------------------------------------------------------------------------------------
            // Create SpriteBatch
            //---------------------------------------------------------------------------------------------------------
            this.poSpriteBatchManager = new SpriteBatchManager(3, 1);
            SpriteBatchManager.SetActive(this.poSpriteBatchManager);

            SpriteBatch pSB_Texts  = SpriteBatchManager.Add(SpriteBatch.Name.Texts, 4);
            SpriteBatch pSB_Aliens = SpriteBatchManager.Add(SpriteBatch.Name.Aliens, 1);

            //---------------------------------------------------------------------------------------------------------
            // Game Objects
            //---------------------------------------------------------------------------------------------------------

            OrangeSaucer pSaucer = new OrangeSaucer(GameObject.Name.Null_Object, GameSprite.Name.OrangeSaucer, 325, SpaceInvaders.ScreenHeight - 575f);

            pSaucer.ActivateGameSprite(pSB_Aliens);

            GreenSquid pSquid = new GreenSquid(GameObject.Name.Null_Object, GameSprite.Name.GreenSquid, 325, SpaceInvaders.ScreenHeight - 650f);

            pSquid.ActivateGameSprite(pSB_Aliens);

            BlueCrab pCrab = new BlueCrab(GameObject.Name.Null_Object, GameSprite.Name.BlueCrab, 325, SpaceInvaders.ScreenHeight - 725f);

            pCrab.ActivateGameSprite(pSB_Aliens);

            PurpleOctopus pOcto = new PurpleOctopus(GameObject.Name.Null_Object, GameSprite.Name.PurpleOctopus, 325, SpaceInvaders.ScreenHeight - 800f);

            pOcto.ActivateGameSprite(pSB_Aliens);



            //---------------------------------------------------------------------------------------------------------
            // Create Texts
            //---------------------------------------------------------------------------------------------------------
            this.poFontManager = new FontManager(3, 1);
            FontManager.SetActive(this.poFontManager);

            FontManager.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "PLAY", 380f, SpaceInvaders.ScreenHeight - 250f, 15f, 25f);

            FontManager.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "SPACE   INVADERS", 255f, SpaceInvaders.ScreenHeight - 350f, 15f, 25f);

            FontManager.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "*SCORE ADVANCE TABLE*", 200f, SpaceInvaders.ScreenHeight - 500f, 15f, 25f);

            FontManager.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "=? MYSTERY", 350f, SpaceInvaders.ScreenHeight - 575f, 15f, 25f);
            FontManager.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "=30 POINTS", 350f, SpaceInvaders.ScreenHeight - 650f, 15f, 25f);
            FontManager.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "=20 POINTS", 350f, SpaceInvaders.ScreenHeight - 725f, 15f, 25f);
            FontManager.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "=10 POINTS", 350f, SpaceInvaders.ScreenHeight - 800f, 15f, 25f);

            FontManager.Add(Font.Name.Header, SpriteBatch.Name.Texts, "SCORE<1>       HI-SCORE       SCORE<2>", 20f, SpaceInvaders.ScreenHeight - 20f, 15f, 25f);
            FontManager.Add(Font.Name.HiScore, SpriteBatch.Name.Texts, "0000          0000            0000", 65f, SpaceInvaders.ScreenHeight - 70f, 15f, 25f);


            //---------------------------------------------------------------------------------------------------------
            // Input
            //---------------------------------------------------------------------------------------------------------
            this.poInputManager = new InputManager();
            InputManager.SetActive(this.poInputManager);
            InputSubject pInputSubject = InputManager.GetSpaceSubject();

            pInputSubject.Attach(new SelectPlayObserver());
        }