override public void render() { Debug.Assert(this.azulSprite != null); Debug.Assert(this.fontColor != null); Debug.Assert(this.screenRect != null); Debug.Assert(this.text != null); Debug.Assert(this.text.Length > 0); float xTmp = this.x; float yTmp = this.y; float xEnd = this.x; for (int i = 0; i < this.text.Length; i++) { int key = Convert.ToByte(text[i]); Glyph pGlyph = GlyphManager.Find(this.glyphName, key); Debug.Assert(pGlyph != null); xTmp = xEnd + pGlyph.glyphRect.width / 2; this.screenRect.Set(xTmp, yTmp, pGlyph.glyphRect.width, pGlyph.glyphRect.height); azulSprite.Swap(pGlyph.glyphTex.getAzulTexture(), pGlyph.glyphRect, this.screenRect, this.fontColor); azulSprite.Update(); azulSprite.Render(); xEnd = pGlyph.glyphRect.width / 2 + xTmp; } }
public override void Render() { Debug.Assert(this.pAzulSprite != null); Debug.Assert(this.pColor != null); Debug.Assert(this.pScreenRect != null); Debug.Assert(this.pMessage != null); Debug.Assert(this.pMessage.Length > 0); float xTmp = this.x; float yTmp = this.y; float xEnd = this.x; for (int i = 0; i < this.pMessage.Length; i++) { int key = Convert.ToByte(pMessage[i]); Glyph pGlyph = GlyphManager.Find(this.glyphName, key); Debug.Assert(pGlyph != null); xTmp = xEnd + pGlyph.GetAzulSubRect().width / 2; this.pScreenRect.Set(xTmp, yTmp, pGlyph.GetAzulSubRect().width, pGlyph.GetAzulSubRect().height); pAzulSprite.Swap(pGlyph.GetAzulTexture(), pGlyph.GetAzulSubRect(), this.pScreenRect, this.pColor); pAzulSprite.Update(); pAzulSprite.Render(); // move the starting to the next character xEnd = pGlyph.GetAzulSubRect().width / 2 + xTmp; } }
public static void Remove(Glyph pNode) { Debug.Assert(pNode != null); GlyphManager pManager = GlyphManager.privGetInstance(); pManager.baseRemove(pNode); }
public override void LoadContent() { this.poSpriteNodeBatchMan = new SpriteNodeBatchManager(3, 1); SpriteNodeBatchManager.SetActive(this.poSpriteNodeBatchMan); SpriteNodeBatch pSB_Texts = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Texts); Texture pTexture = TextureManager.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); GlyphManager.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); Font pFont; pFont = FontManager.Add(Font.Name.GameOver, SpriteNodeBatch.Name.Texts, "GAME OVER", Glyph.Name.Consolas36pt, 300, 400); pFont.SetColor(0.50f, 0.50f, 0.50f); // ----------------------------------------------------------------------------- // ---------------------- Create Sprite Node Batches --------------------------- // ----------------------------------------------------------------------------- SpriteNodeBatch pBatch_Texts = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Texts, 2); SpriteNodeBatch pBatch_Player = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Players, 5); SpriteNodeBatch pBatch_TheSwarm = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.TheSwarm, 10); SpriteNodeBatch pBatch_Shields = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Shields, 200); SpriteNodeBatch pBatch_Boxes = SpriteNodeBatchManager.Add(SpriteNodeBatch.Name.Boxes, 400); pBatch_Boxes.SetDrawStatus(false); }
public static void Destroy() { // Get the instance GlyphManager pInstance = GlyphManager.PrivGetInstance(); pInstance.BaseDestroy(); }
public static void Remove(Glyph pNode) { Debug.Assert(pNode != null); GlyphManager pInstance = GlyphManager.PrivGetInstance(); pInstance.BaseRemove(pNode); }
public static void Remove(Glyph pNode) { Debug.Assert(pNode != null); GlyphManager pMan = GlyphManager.getSingleton(); pMan.genericRemove(pNode); }
public static void Print() { GlyphManager pManager = GlyphManager.privGetInstance(); Debug.Assert(pManager != null); Debug.WriteLine("------ Glyph Manager ------"); pManager.basePrint(); }
public static GlyphManager getInstance() { if (privInstance == null) { privInstance = new GlyphManager(); } return(privInstance); }
public static void Remove(Glyph pNode) { GlyphManager pMan = GlyphManager.PrivGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.BaseRemove(pNode); }
public static void DumpLists() { GlyphManager pMan = privGetInstance(); Debug.Assert(pMan != null); Debug.WriteLine("------ Glyph Manager Dump Lists------"); pMan.baseDumpLists(); }
public static void Dump() { GlyphManager pMan = GlyphManager.PrivGetInstance(); Debug.Assert(pMan != null); Debug.WriteLine("------ Glyph Manager ------"); pMan.BaseDump(); }
public static void Destroy() { GlyphManager pMan = GlyphManager.PrivGetInstance(); #if (TRACK_DESTRUCTOR) Debug.WriteLine("--->GlyphMan.Destroy()"); #endif pMan.BaseDestroy(); }
public void loadFont() { TextureManager.add(Texture.TextureName.GITex, "Final_Sprites.tga"); TextureManager.add(Texture.TextureName.Consolas36pt, "Consolas36pt.tga"); SpriteBatch pSB_Texts = SpriteBatchManager.add(SpriteBatch.SpriteBatchName.Text); GlyphManager.addXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.TextureName.Consolas36pt); FontManager.add(Font.FontName.GameOver, SpriteBatch.SpriteBatchName.Text, "Game Over!!!!!", Glyph.Name.Consolas36pt, 300, 600, Unit.redColor); FontManager.add(Font.FontName.Instruction1, SpriteBatch.SpriteBatchName.Text, "Your Score is " + PlayerManager.getCurrentPlayer().score, Glyph.Name.Consolas36pt, 300, 550, Unit.redColor); }
public static void Remove(Glyph pNode) { //get the singleton GlyphManager pMan = privGetInstance(); Debug.Assert(pMan != null); Debug.Assert(pNode != null); pMan.baseRemoveNode(pNode); }
public static void Dump() { GlyphManager pInstance = GlyphManager.PrivGetInstance(); Debug.Assert(pInstance != null); Debug.WriteLine("------ Glyph Manager ------"); pInstance.PrintStats(); pInstance.PrintNodes(); }
//----------------------------------------------------------------------------- // Game::UnLoadContent() // unload content (resources loaded above) // unload all content that was loaded before the Engine Loop started //----------------------------------------------------------------------------- public override void UnLoadContent() { FontManager.Destroy(); GlyphManager.Destroy(); CollisionPairManager.Destroy(); SpriteAnimationManager.Destroy(); SpriteBoxManager.Destroy(); SpriteManager.Destroy(); ImageManager.Destroy(); TextureManager.Destroy(); }
public static void PrintReport() { Debug.WriteLine("--------------------------------------------------------------------------------"); Debug.WriteLine("------------------------------- Glyph Manager --------------------------------"); Debug.WriteLine("--------------------------------------------------------------------------------"); GlyphManager pMan = GlyphManager.PrivGetInstance(); Debug.Assert(pMan != null); pMan.BasePrintReport(); }
public static Glyph Add(Glyph.Name name, int key, Texture.TextureName textName, float x, float y, float width, float height) { GlyphManager pMan = GlyphManager.getSingleton(); Glyph pNode = (Glyph)pMan.genericAdd(); Debug.Assert(pNode != null); pNode.setAll(name, key, textName, x, y, width, height); return(pNode); }
//---------------------------------------------------------------------- // Static Manager methods can be implemented with base methods // Can implement/specialize more or less methods your choice //---------------------------------------------------------------------- public static void Create(int reserveNum = 3, int reserveGrow = 1) { Debug.Assert(reserveNum >= 0); Debug.Assert(reserveGrow > 0); // Do the initialization if (pInstance == null) { pInstance = new GlyphManager(reserveNum, reserveGrow); } }
public static Glyph Add(Glyph.Name name, int key, Texture.Name textName, float x, float y, float width, float height) { GlyphManager pInstance = GlyphManager.PrivGetInstance(); Glyph pNode = (Glyph)pInstance.BaseAdd(); Debug.Assert(pNode != null); pNode.Set(name, key, textName, x, y, width, height); return(pNode); }
public static Glyph Find(int key) { GlyphManager pMan = GlyphManager.GetInstance(); // Compare functions only compares two Nodes pMan.pNodeCompare.key = key; Glyph pData = (Glyph)pMan.BaseFind(pMan.pNodeCompare); return(pData); }
public static Glyph Find(Glyph.Name name, int key) { GlyphManager pInstance = GlyphManager.PrivGetInstance(); // Compare functions only compares two Nodes pInstance.pRefNode.name = name; pInstance.pRefNode.key = key; Glyph pData = (Glyph)pInstance.BaseFind(pInstance.pRefNode); return(pData); }
public static Glyph Find(Glyph.Name name, int key) { GlyphManager pMan = GlyphManager.PrivGetInstance(); // Compare functions only compares two Nodes pMan.poNodeToCompare.name = name; pMan.poNodeToCompare.key = key; Glyph pData = (Glyph)pMan.BaseFind(pMan.poNodeToCompare); return(pData); }
public static Glyph Find(Glyph.Name name, int key) { //get the singleton GlyphManager pMan = privGetInstance(); // Compare functions only compares two Nodes pMan.pRefNode.SetName(name); pMan.pRefNode.key = key; Glyph pData = (Glyph)pMan.baseFindNode(pMan.pRefNode); return(pData); }
public static void Create(int deltaRefillCount = 3, int prefillCount = 5) { Debug.WriteLine("Creating Tex Manager instance"); Debug.Assert(deltaRefillCount > 0); Debug.Assert(prefillCount > 0); if (glyphMInst == null) { glyphMInst = new GlyphManager(deltaRefillCount, prefillCount); } Debug.Assert(glyphMInst != null); }
//---------------------------------------------------------------------------------- // Static Methods //---------------------------------------------------------------------------------- public static void Create(int initReserve = 36, int growthRate = 1) { // pre-conditions Debug.Assert(initReserve > 0); Debug.Assert(growthRate > 0); Debug.Assert(pInstance == null); // create the one an only instance. if (pInstance == null) { pInstance = new GlyphManager(initReserve, growthRate); } }
public void loadFont() { SpriteBatch pSB_Texts = SpriteBatchManager.add(SpriteBatch.SpriteBatchName.Text); GlyphManager.addXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.TextureName.Consolas36pt); FontManager.add(Font.FontName.Welcome, SpriteBatch.SpriteBatchName.Text, "Welcome To Space Inavders Game", Glyph.Name.Consolas36pt, 150, 800, Unit.whiteColor); //FontManager.add(Font.FontName.ModeSelection1, SpriteBatch.SpriteBatchName.Text, "Press 1 to Start Single Player Game", Glyph.Name.Consolas36pt, 100, 400,Unit.redColor); FontManager.add(Font.FontName.ModeSelection2, SpriteBatch.SpriteBatchName.Text, "Press 1 to Start Single Player Game", Glyph.Name.Consolas36pt, 100, 340, Unit.blueColor); FontManager.add(Font.FontName.Points, SpriteBatch.SpriteBatchName.Text, "30 Points", Glyph.Name.Consolas36pt, 400, 700, Unit.blueColor); FontManager.add(Font.FontName.Points, SpriteBatch.SpriteBatchName.Text, "20 Points", Glyph.Name.Consolas36pt, 400, 630, Unit.purpleColor); FontManager.add(Font.FontName.Points, SpriteBatch.SpriteBatchName.Text, "10 Points", Glyph.Name.Consolas36pt, 400, 560, Unit.whiteColor); FontManager.add(Font.FontName.Points, SpriteBatch.SpriteBatchName.Text, "100 Points", Glyph.Name.Consolas36pt, 400, 500, Unit.redColor); }
//---------------------------------------------------------------------- // Static Manager methods can be implemented with base methods // Can implement/specialize more or less methods your choice //---------------------------------------------------------------------- public static void Create(int reserveNum = 3, int reserveGrow = 1) { // make sure values are ressonable Debug.Assert(reserveNum > 0); Debug.Assert(reserveGrow > 0); // initialize the singleton here Debug.Assert(pInstance == null); // Do the initialization if (pInstance == null) { pInstance = new GlyphManager(reserveNum, reserveGrow); } }
//Converts the character in XML to class Character public static void addXml(Glyph.Name glyphName, String assetName, Texture.TextureName textName) { Character c; XmlSerializer serializer = new XmlSerializer(typeof(Character)); XmlTextReader file = new XmlTextReader(assetName); while (file.Read()) { if (file.GetAttribute("key") != null) { c = (Character)serializer.Deserialize(file); GlyphManager.Add(glyphName, c.key, textName, c.x, c.y, c.width, c.height); } } }