Example #1
0
        public void EnterState(GameState newState)
        {
            LeaveState();

            m_state = newState;

            switch (m_state)
            {
                case GameState.MainMenu:
                {
                    m_lives = 6;
                    m_p1Score = 0;
                }
                break;

                case GameState.Playing: {
                } break;

                case GameState.PlayerDead: {
                    m_dyingTimer = 1800.0f;
                } break;

                case GameState.GameOver:
                {
                    if (m_p1Score > m_highScore) {
                        m_highScore = m_p1Score;
                    }
                    m_entities.Clear();
                }
                break;
            }
        }