Example #1
0
        public GameObject Create(GameObject.Type type, float posX, float posY, float width, float height)
        {
            GameObject pGameObj = null;

            switch (type)
            {
            case GameObject.Type.GameSpace:
                pGameObj = new GameSpace(GameObject.Name.GameSpace, BoxSprite.Name.GameSpaceBox);
                break;

            case GameObject.Type.WallRight:
                pGameObj = new WallRight(GameObject.Name.WallRight, Sprite.Name.NullObject, BoxSprite.Name.WallBox, posX, posY, width, height);
                break;

            case GameObject.Type.WallLeft:
                pGameObj = new WallLeft(GameObject.Name.WallLeft, Sprite.Name.NullObject, BoxSprite.Name.WallBox, posX, posY, width, height);
                break;

            case GameObject.Type.Ceiling:
                pGameObj = new Ceiling(GameObject.Name.Ceiling, Sprite.Name.NullObject, BoxSprite.Name.WallBox, posX, posY, width, height);
                break;

            case GameObject.Type.Floor:
                pGameObj = new Floor(GameObject.Name.Floor, Sprite.Name.NullObject, BoxSprite.Name.WallBox, posX, posY, width, height);
                break;

            default:
                // something is wrong
                Debug.Assert(false, "GameObject type not supported by this factory");
                break;
            }

            // add it to the gameObjectManager
            Debug.Assert(pGameObj != null);
            GameObjectManager.Attach(pGameObj);

            if (pGOComposite != null)
            {
                // add to grid
                pGOComposite.Add(pGameObj);
            }

            // Attached to Batches
            this.pBoxSpriteBatch.Attach(pGameObj.poColObj.pColSprite);
            this.pSpriteBatch.Attach(pGameObj.pProxySprite);
            return(pGameObj);
        }
Example #2
0
 public virtual void VisitGameSpace(GameSpace pGameSpace)
 {
     // no differed to subcass
     Debug.WriteLine("Visit by GameSpace not implemented");
     Debug.Assert(false);
 }