Example #1
0
        private void SpawnUFO()
        {
            int random = UFOManager.GetRandom().Next(7, 10);

            this.pUFO = UFOManager.ActivateUFO(GameManager.GetCollisionBoxes());
            TimerManager.Add(TimerEventName.PlayUFOSound, TimerManager.GetCurrentTime() + 0.2f, 0.2f, new StartUFOSoundCommand());
            TimerManager.Add(TimerEventName.UFOSpawnBomb, TimerManager.GetCurrentTime() + (float)UFOManager.GetRandom().Next(1, 6), TimerManager.GetCurrentTime() + (float)UFOManager.GetRandom().Next(1, 6), new UFOBombSpawnEvent());
        }
Example #2
0
 public void ActivateCollisionSprite(SpriteBatch pSpriteBatch)
 {
     if (GameManager.GetCollisionBoxes())
     {
         Debug.Assert(pSpriteBatch != null);
         pSpriteBatch.Attach(this.pCollisionObject.pCollisionSpriteBox);
     }
 }
Example #3
0
        public static void ClearGameScreen()
        {
            // Remove Bombs
            GameObject             bombRoot = GameObjectManager.Find(GameObjectName.BombRoot);
            PCSTreeReverseIterator iterBomb = new PCSTreeReverseIterator(bombRoot);
            GameObject             pGoBomb  = (GameObject)iterBomb.First();

            while (!iterBomb.IsDone())
            {
                pGoBomb.Remove();
                pGoBomb = (GameObject)iterBomb.Next();
            }
            Missile pMissile = ShipManager.GetMissile();

            if (pMissile != null && pMissile.enabled)
            {
                pMissile.Remove();
            }
            // Remove Shields
            for (int i = 1; i < 5; ++i)
            {
                GameObject             shieldRoot = GameObjectManager.Find(GameObjectName.ShieldRoot, i);
                PCSTreeReverseIterator iter       = new PCSTreeReverseIterator(shieldRoot);
                GameObject             pGO        = (GameObject)iter.First();
                while (!iter.IsDone())
                {
                    pGO.Remove();
                    pGO = (GameObject)iter.Next();
                }
            }
            // Remove Alien Grid
            GameObject             grid     = GameObjectManager.Find(GameObjectName.Grid);
            PCSTreeReverseIterator iterGrid = new PCSTreeReverseIterator(grid);
            GameObject             pGameObj = (GameObject)iterGrid.First();

            while (!iterGrid.IsDone())
            {
                pGameObj.Remove();
                pGameObj = (GameObject)iterGrid.Next();
            }
            // Remove CollisionBoxes
            if (GameManager.GetCollisionBoxes())
            {
                GameObject             pWallRoot = GameObjectManager.Find(GameObjectName.WallRoot);
                PCSTreeReverseIterator iterWall  = new PCSTreeReverseIterator(pWallRoot);
                GameObject             pGO       = (GameObject)iterWall.First();
                while (!iterWall.IsDone())
                {
                    pGO.Remove();
                    pGO = (GameObject)iterWall.Next();
                }
            }
        }
Example #4
0
        public virtual void Remove()
        {
            Debug.Assert(this.pProxySprite != null);
            SpriteBatchNode sbNode = this.pProxySprite.GetSpriteBatchNode();

            Debug.Assert(sbNode != null);
            SpriteBatchManager.Remove(sbNode);
            if (GameManager.GetCollisionBoxes())
            {
                if (this.pCollisionObject.pCollisionSpriteBox.pSpriteBatchNode != null)
                {
                    sbNode = this.pCollisionObject.pCollisionSpriteBox.GetSpriteBatchNode();
                    Debug.Assert(sbNode != null);
                    SpriteBatchManager.Remove(sbNode);
                }
            }
            GameObjectManager.Remove(this);
        }
Example #5
0
        public override void Update()
        {
            //Debug.WriteLine("RemoveShipObserver: {0} {1}", this.pSubject.goA, this.pSubject.goB);
            GameObject ship = ShipManager.GetShip();

            if (ship != null)
            {
                ship.Remove();
                GameObject pShipRoot = GameObjectManager.Find(GameObjectName.ShipRoot);
                pShipRoot.Remove();
            }
            Alien       pExplosion = new Explosion(GameObjectName.Explosion, SpriteBaseName.Explosion, AlienType.Explosion, ship, ColorName.Green, 0);
            SpriteBatch sbAliens   = SpriteBatchManager.Find(SpriteBatchName.Aliens);
            SpriteBatch sbBoxes    = SpriteBatchManager.Find(SpriteBatchName.Boxes);

            pExplosion.ActivateGameSprite(sbAliens);
            pExplosion.ActivateCollisionSprite(sbBoxes);
            GameObjectManager.AttachTree(pExplosion);

            Game pGame = GameManager.GetGame();
            //pGame.Pause();
            int lives = ScoreManager.UpdateLives();

            if (lives == 0)
            {
                pGame.roundNum = 1;
                TimerManager.ClearTimerManager();
                pExplosion.Remove();
                pGame.Die();
                TimerManager.Add(TimerEventName.GameStart, TimerManager.GetCurrentTime() + 10.0f, 10.0f, new GameStartEvent(pGame));
            }
            else
            {
                TimerManager.Add(TimerEventName.RemoveGameObject, TimerManager.GetCurrentTime(), TimerManager.GetCurrentTime(), new RemoveGameObjectCommand(pExplosion));
                PCSTree pRootTree = GameObjectManager.GetRootTree();
                //ShipRoot pShipRoot = (ShipRoot)GameObjectManager.Find(GameObjectName.ShipRoot);
                //pShipRoot.ActivateCollisionSprite(sbBoxes);
                //pShipRoot.ActivateGameSprite(sbAliens);
                ShipManager.Create(GameManager.GetCollisionBoxes());
            }
        }
Example #6
0
        public ShieldCategory Create(ShieldType type, GameObjectName goName, float x = 0.0f, float y = 0.0f, int idx = 0)
        {
            ShieldCategory pShield = null;

            switch (type)
            {
            case ShieldType.Brick:
                pShield = new ShieldBrick(goName, SpriteBaseName.Brick, x, y, idx);
                break;

            case ShieldType.LeftTop0:
                pShield = new ShieldBrick(goName, SpriteBaseName.BrickLeftTop0, x, y, idx);
                break;

            case ShieldType.LeftTop1:
                pShield = new ShieldBrick(goName, SpriteBaseName.BrickLeftTop1, x, y, idx);
                break;

            case ShieldType.LeftBottom:
                pShield = new ShieldBrick(goName, SpriteBaseName.BrickLeftBottom, x, y, idx);
                break;

            case ShieldType.RightTop0:
                pShield = new ShieldBrick(goName, SpriteBaseName.BrickRightTop0, x, y, idx);
                break;

            case ShieldType.RightTop1:
                pShield = new ShieldBrick(goName, SpriteBaseName.BrickRightTop1, x, y, idx);
                break;

            case ShieldType.RightBottom:
                pShield = new ShieldBrick(goName, SpriteBaseName.BrickRightBottom, x, y, idx);
                break;

            case ShieldType.Root:
                pShield = new ShieldRoot(goName, SpriteBaseName.Null, x, y, idx);
                pShield.pCollisionObject.pCollisionSpriteBox.pLineColor = ColorFactory.Create(ColorName.Blue).pAzulColor;
                Debug.Assert(false);
                break;

            case ShieldType.Grid:
                pShield = new ShieldGrid(goName, SpriteBaseName.Null, x, y, idx);
                pShield.pCollisionObject.pCollisionSpriteBox.pLineColor = ColorFactory.Create(ColorName.Blue).pAzulColor;
                break;

            case ShieldType.Column:
                pShield = new ShieldColumn(goName, SpriteBaseName.Null, x, y, idx);
                pShield.pCollisionObject.pCollisionSpriteBox.pLineColor = ColorFactory.Create(ColorName.Red).pAzulColor;
                break;

            default:
                Debug.Assert(false);
                break;
            }
            this.pTree.Insert(pShield, this.pParent);
            pShield.ActivateGameSprite(this.pSpriteBatch);
            if (GameManager.GetCollisionBoxes())
            {
                pShield.ActivateCollisionSprite(this.pCollisionSpriteBatch);
            }
            return(pShield);
        }