public void loadMissile() { MissileFactory missileFactory = FactoryManager.getMissileFactry(); Missile missileRoot = missileFactory.createMissile(Missile.MissileType.MissileRoot, GameObject.GameObjectName.MissileRoot, 0, 0, 0); missileFactory.setParent(missileRoot); // Missile missile = missileFactory.createMissile(Missile.MissileType.MissileExplosion, GameObject.GameObjectName.MissileExplosion, 0,0,0); }
public static StraightMissile activateMissile() { ShipManager shipMan = ShipManager.getSingleton(); Debug.Assert(shipMan != null); GameObjectNode gon = GameObjectNodeManager.findGameObjectNode(GameObject.GameObjectName.MissileRoot); PCSTree pcsTree = gon.getPCSTree(); GameObject gameObj = gon.getGameObject(); Debug.Assert(pcsTree != null); Debug.Assert(gameObj != null); // StraightMissile missile = new StraightMissile(GameObject.GameObjectName.StraightMissile, Sprite.SpriteName.Straight, 1, 400, 100f,Missile.MissileType.Straight); ///to do StraightMissile missile = (StraightMissile)FactoryManager.getMissileFactry().createMissile(Missile.MissileType.StraightMissile, GameObject.GameObjectName.StraightMissile, 1, 300, 200); //StraightMissile missile = (StraightMissile)GhostManager.find(GameObject.GameObjectName.StraightMissile); //if(missile==null) //{ // missile = (StraightMissile)FactoryManager.getMissileFactry().createMissile(Missile.MissileType.StraightMissile, GameObject.GameObjectName.StraightMissile, 1, 300, 200); //} //StraightMissile missile = (StraightMissile)GhostManager.find(GameObject.GameObjectName.StraightMissile); shipMan.missile = missile; // SpriteBatch missileBatch = SpriteBatchManager.find(SpriteBatch.SpriteBatchName.Missiles); // SpriteBatch boxBatch = SpriteBatchManager.find(SpriteBatch.SpriteBatchName.Boxes); // Debug.Assert(missileBatch != null); // Debug.Assert(boxBatch != null); // missile.addSpriteToBatch(missileBatch); // missile.addCollisionToBatch(boxBatch); GameObject pMissileRoot = GameObjectNodeManager.find(GameObject.GameObjectName.MissileRoot); Debug.Assert(pMissileRoot != null); ///////////////////////////Not sure // pcsTree.Insert(missile, pMissileRoot); // pcsTree.GetRoot. pMissileRoot.update(); return(missile); }