Example #1
0
 //-----------------------------------------------------------------------------
 // Game::UnLoadContent()
 //       unload content (resources loaded above)
 //       unload all content that was loaded before the Engine Loop started
 //-----------------------------------------------------------------------------
 public override void UnLoadContent()
 {
     FontManager.Destroy();
     GlyphManager.Destroy();
     CollisionPairManager.Destroy();
     SpriteAnimationManager.Destroy();
     SpriteBoxManager.Destroy();
     SpriteManager.Destroy();
     ImageManager.Destroy();
     TextureManager.Destroy();
 }