public Asteroid CreateAsteroid() { Asteroid asteroid = new Asteroid(size, speed); asteroid.InitializeSprite(); asteroid.SetLocation(RandomizeX(), -100); asteroid.SetSpriteLocation(); return(asteroid); }
public Asteroid CreateAsteroid() { if (randomNum >= 3 || String.IsNullOrEmpty(randomNum.ToString())) { randomNum = 0; } //randomize types of asteroids int astPos = randNum[randomNum]; Asteroid asteroid = new Asteroid(new Size(astPos, astPos), speed); asteroid.InitializeSprite(); asteroid.SetLocation(RandomizeX(), -100); asteroid.PositionSprite(); randomNum++; return(asteroid); }