protected static void AssertBuildingAdded(Match game) { var ship = game.GetPlayer(1).Ship; Assert.IsNotNull(game.Map.GetEntity(ship.X, ship.Y + 1), "Building was not added."); Assert.IsNotNull(game.Map.GetEntity(ship.X + 1, ship.Y + 1), "Building was not added."); Assert.IsNotNull(game.Map.GetEntity(ship.X + 2, ship.Y + 1), "Building was not added."); }
public override object GetValue(Match match) { return match.GetPlayer(1).MissileLimit; }
public override object GetValue(Match match) { return match.GetPlayer(1).AlienWaveSize; }
protected static Dictionary<string, object> RenderPlayer(Match match, int playerNumber) { var player = match.GetPlayer(playerNumber); var result = new Dictionary<string, object> { {"Number", playerNumber}, {"Name", player.PlayerName}, {"Kills", player.Kills} }; return result; }
protected void RenderPlayerDetailsAdvanced(Match match, int playerNumber, StringBuilder output) { var player = match.GetPlayer(playerNumber); var width = match.Map.Width; var lines = new List<string>(); AddBorderAndPlayerNameToLines(player, width, lines); AddPlayerAdvancedDetailsToLines(player, width, lines); AddPlayerDetailsToLines(player, match, lines); AddPlayerLinesToOutput(player, lines, output); }
protected static void RenderWinDetails(MatchSummary result, Match match) { if (match.GetResult() == MatchResult.Tie) { result.Winner = 1; result.WinReason = "Match was a tie, so player 1 wins by default."; return; } var winner = match.GetResult() == MatchResult.PlayerOneWins ? match.GetPlayer(1) : match.GetPlayer(2); var opponent = match.GetResult() == MatchResult.PlayerOneWins ? match.GetPlayer(2) : match.GetPlayer(1); result.Winner = winner.PlayerNumber; if (((opponent.Lives <= 0) && (opponent.Ship == null)) && ((winner.Lives > 0) || (winner.Ship != null))) { result.WinReason = String.Format("Player {0} ran out of lives.", opponent.PlayerNumber); } else { result.WinReason = String.Format("Player {0} had more kills than player {1}.", winner.PlayerNumber, opponent.PlayerNumber); } }