public void ApplyTexture()
        {
            if (cachedAtmosphereSet == false)
            {
                cachedAtmosphere    = GetComponent <SgtAtmosphere>();
                cachedAtmosphereSet = true;
            }

            if (cachedAtmosphere.ScatteringTex != generatedTexture)
            {
                cachedAtmosphere.ScatteringTex = generatedTexture;

                cachedAtmosphere.UpdateScatteringTex();
            }
        }