private static void Form_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.ControlKey && _bullets.Count < _maxBullets) { _bullets.Add(new Bullet(new Point(_ship.Rect.X + _ship.Rect.Width / 2, _ship.Rect.Y + _ship.Rect.Height / 2), new Point(4, 0), new Size(4, 1))); } if (e.KeyCode == Keys.Up) { _ship.Up(); } if (e.KeyCode == Keys.Down) { _ship.Down(); } if (e.KeyCode == Keys.Escape) { _close(); } }