Example #1
0
        public List<RectangleCollider> fromMap(Vector2 topLeft, Vector2 dimentions,Map map)
        {
            Vector2 ss = new Vector2(map.tileSize, map.tileSize);
            List<RectangleCollider> output = new List<RectangleCollider>();
            int tileMinX = ((int)topLeft.X) / map.tileSize;
            int tileMinY = ((int)topLeft.Y) / map.tileSize;
            int tileMaxX = (((int)(topLeft.X + dimentions.X)) / map.tileSize);
            int tileMaxY = (((int)(topLeft.Y + dimentions.Y)) / map.tileSize);
            if (tileMinX < 0) tileMinX = 0;
            if (tileMinY < 0) tileMinY = 0;
            if (tileMaxX >= map.width) tileMaxX = map.width - 1;
            if (tileMaxY >= map.height) tileMaxY = map.height - 1;

            for (int i = tileMinX; i <= tileMaxX; i++)
            {
                for (int j = tileMinY; j <= tileMaxY; j++)
                {
                    if (map.tiles[i + (j * map.width)].walkCost == 0)
                    {
                        Vector2 position = new Vector2(i * map.tileSize, j * map.tileSize);
                        output.Add(new RectangleCollider(position, ss));
                    }
                }
            }
            return output;
        }
Example #2
0
 public override bool hit(Map map, Vector2 p)
 {
     float hold;
     Vector2 a = position;
     Vector2 b = secondPosition;
     if (a.X > b.X)
     {
         hold = a.X;
         a.X = b.X;
         b.X = hold;
     }
     if (a.Y > b.Y)
     {
         hold = a.Y;
         a.Y = b.Y;
         b.Y = hold;
     }
     List<RectangleCollider> recs = fromMap(a + p, b-a, map);
     foreach (RectangleCollider re in recs)
     {
         if (this.hit(re, p, new Vector2(0, 0)))
         {
             return true;
         }
     }
     return false;
 }
Example #3
0
 public override bool hit(Map map, Vector2 p)
 {
     foreach (Collider colin in within)
     {
         if(colin.hit(map,p)) return true;
     }
     return false;
 }
Example #4
0
 public override bool hit(Map map, Vector2 p)
 {
     List<RectangleCollider> recs = fromMap(position + p, dimentions, map);
     foreach (RectangleCollider re in recs)
     {
         if (this.hit(re, p, new Vector2(0, 0)))
         {
             return true;
         }
     }
     return false;
 }
Example #5
0
 public override bool hit(Map map, Vector2 p)
 {
     List<RectangleCollider> recs = fromMap(p + position - new Vector2(radius,radius), new Vector2(2*radius,2*radius), map);
     foreach (RectangleCollider re in recs)
     {
         if (this.hit(re, p, new Vector2(0, 0)))
         {
             return true;
         }
     }
     return false;
 }
Example #6
0
 public virtual Boolean hits(Map map)
 {
     if (collider == null) return false;
     return collider.hit(map,hitPosition);
 }
Example #7
0
 public abstract Boolean hit(Map map, Vector2 p);