private void start_joyDown(object sender, JoyDownArgs e) { start_inputEvent(InputType.joy, e.Key); }
public void main_joyDown(object sender, JoyDownArgs e) { if (highScoreInput == InputType.joy) hs_inputEvent(InputType.joy, e.Key); else if ((game_paused || game_over) && highScoreInput == InputType.none) pause_inputEvent(InputType.joy, e.Key); else if (p1_in == InputType.joy) adjustSpeed(true, e.Key, true); else if (TwoPlayer && p2_in == InputType.joy) adjustSpeed(false, e.Key, true); }