public void Draw(GameCamera camera)
        {
            //            DrawQuad();
            quad = new TextureQuad(Vector3.Zero, Vector3.UnitZ, Vector3.Up, 2, 2);

            quadEffect = new BasicEffect(Space394Game.GameInstance.GraphicsDevice);
            quadEffect.AmbientLightColor = new Vector3(0.8f, 0.8f, 0.8f);
            quadEffect.LightingEnabled = true;
            quadEffect.World = Matrix.Identity;
            /*            quadEffect.View = Space394Game.GameInstance.CurrentScene.getCamera().getTarget(0;
            quadEffect.Projection = this.Projection;
            quadEffect.TextureEnabled = true;
            quadEffect.Texture = someTexture; */

            SpriteBatch spriteBatch = Space394Game.GameInstance.SpriteBatch;
            spriteBatch.Begin();
            spriteBatch.Draw(barsBackground, Vector2.Zero, Color.White);
            //            spriteBatch.Draw(healthTexture, GameWindow
            spriteBatch.Draw(barsBackground, Vector2.Zero, Color.White);
            spriteBatch.End();
            Space394Game.GameInstance.GraphicsDevice.DepthStencilState = DepthStencilState.Default;
        }
Example #2
0
        public HUDUnit(Ship _ship, int _width, int _height, int _depth)
        {
            if (!barGraphics.initialized)
            {
                barGraphics.rasterizerState = new RasterizerState();
                barGraphics.rasterizerState.FillMode = FillMode.WireFrame;
                barGraphics.rasterizerState.CullMode = CullMode.None;

                barGraphics.vertexDeclaration = new VertexDeclaration(new VertexElement[]
                    {
                        new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0),
                        new VertexElement(12, VertexElementFormat.Color, VertexElementUsage.Color, 0)
                    }
                );

                barGraphics.basicEffect = new BasicEffect(Space394Game.GameInstance.GraphicsDevice);
                barGraphics.basicEffect.VertexColorEnabled = true;

                barGraphics.initialized = true;
            }
            else { }

            ship = _ship;

            width = _width;
            height = _height;
            depth = _depth;

            shieldBarTex = ContentLoadManager.loadTexture("Textures/ShieldBar");
            healthBarTex = ContentLoadManager.loadTexture("Textures/HealthBar");
            barBackgroundTex = ContentLoadManager.loadTexture("Textures/BackBar");
            barMaxWidth = barBackgroundTex.Width;

            enemyMarkerTex = ContentLoadManager.loadTexture("Textures/enemy_marker");
            friendlyMarkerTex = ContentLoadManager.loadTexture("Textures/friendly_marker");
            objectiveMarkerTex = ContentLoadManager.loadTexture("Textures/objective_marker");

            alphaEffect = new AlphaTestEffect(Space394Game.GameInstance.GraphicsDevice);

            alphaEffect.AlphaFunction = CompareFunction.Greater;
            alphaEffect.ReferenceAlpha = 128;

            // Preallocate an array of four vertices.
            vertices = new VertexPositionColorTexture[4];

            double totalScale = 0.075;
            int hudScaleX = ((int)(20 * totalScale));
            int hudScaleY = ((int)(4 * totalScale));
            vertices[0].Position = new Vector3(hudScaleX, hudScaleY, 0);
            vertices[1].Position = new Vector3(-hudScaleX, hudScaleY, 0);
            vertices[2].Position = new Vector3(hudScaleX, -hudScaleY, 0);
            vertices[3].Position = new Vector3(-hudScaleX, -hudScaleY, 0);

            rotation = ship.Rotation * Quaternion.CreateFromYawPitchRoll(0, MathHelper.ToRadians(90f), 0);
            up = Vector3.Transform(Vector3.Up, rotation);

            quad = new TextureQuad(Vector3.Zero, Vector3.Backward, Vector3.Up, 1, 1);
        }