public Player(ControllerIndex _number) { justUnpaused = false; isPaused = false; teamNotSet = true; number = _number; if (_number != ControllerIndex.Keyboard) { keyboardControlled = false; } else { keyboardControlled = true; } playerCamera = null; currentState = new MenuPlayerState(this); playerHUD = new PlayerHUD(this); playerHUDActive = false; objectivesDrawActive = true; pausedState = new PausedPlayerState(this); }
public void setPlayerCamera(Scene scene) { playerCamera = new PlayerCamera(scene,Vector3.Zero, new Quaternion(), Space394Game.GameInstance.AspectRatio); PlayerCamera.playerInit(new Vector3(0.0f, 0.0f, 0.5f), this); }