Example #1
0
        /// <summary>
        /// Constructs a new particle emitter object.
        /// </summary>
        public ParticleEmitter(ParticleSystem particleSystem,
                               float particlesPerSecond, Vector3 initialPosition)
        {
            this.particleSystem = particleSystem;

            timeBetweenParticles = 1.0f / particlesPerSecond;

            previousPosition = initialPosition;
        }
Example #2
0
        public Player(Game1 game, Vector3 p, float s)
            : base(game)
        {
            this.game = game;
            MAX_SPEED = 10;
            theModel = game.Content.Load<Model>("Models\\Player\\ship");
            player_position = p;
            scale = s;

            funnelSmokePlume = new SmokePlumeParticleSystem(game, game.Content);
            funnelSmokePlume.DrawOrder=4;
            game.Components.Add(funnelSmokePlume);

            explosion = new ExplosionParticleSystem(game, game.Content);
            explosion.DrawOrder = 4;

            explosionSmoke = new ExplosionSmokeParticleSystem(game, game.Content);
            explosionSmoke.DrawOrder = 4;

            playerSfx = game.getSoundPlayer();
            trainSoundCue =  playerSfx.getCue("trainsSound");
            playerSfx.playCue(trainSoundCue);
            trainSoundCue.SetVariable("TrainSpeed", 0);
        }