Example #1
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            if (Keyboard.GetState().IsKeyDown(Keys.Enter) && connected == false)
            {
                connectToServer();
            }

            if (!player.isLanding())
            {
                if (Keyboard.GetState().IsKeyDown(Keys.W) == true)
                {
                    player.thrust();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.S) == true)
                {
                    player.reverse();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.D) == true)
                {
                    player.rotateRight();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.A) == true)
                {
                    player.rotateLeft();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.Q) == true)
                {
                    player.leftThrust();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.E) == true)
                {
                    player.rightThrust();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.Space) == true)
                {
                    player.brake();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.H) == true && player.getSpeed() < player.MAX_SPEED_TO_LAND)
                {
                    List <SpaceObject> spaceObjects = world.getSpaceObjects();
                    for (int index = 0; index < spaceObjects.Count; index++)
                    {
                        if (Math2.inRadius(player.getPos().X, player.getPos().Y,
                                           spaceObjects[index].getXpos(), spaceObjects[index].getYpos(), spaceObjects[index].getRadius()))
                        {
                            player.land(spaceObjects[index]);
                            index = spaceObjects.Count;
                        }
                    }
                }
            }

            if (Keyboard.GetState().IsKeyDown(Keys.G) == true)
            {
                player.takeOff();
            }

            if (Mouse.GetState().LeftButton == ButtonState.Pressed)
            {
                Laser l = player.fireWeapon(new Vector2(Mouse.GetState().Position.X, Mouse.GetState().Position.Y));
                if (l != null)
                {
                    movingObjects.Add(l);
                }
            }

            bob.nearby();
            bob.updatePosition(world);


            foreach (MovingObject mo in movingObjects)
            {
                mo.update(world);
            }

            connectToServer();
            cam.UpdateCamera(viewport);
            base.Update(gameTime);
        }
Example #2
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            //bob.travelToTarget(player.getPos(), 1, 4);
            //bob.rotateToTarget(player.getPos());
            player.update(world);

            if (Keyboard.GetState().IsKeyDown(Keys.Enter) && connected == false)
            {
                try {
                    handler.connectToServer();
                    connected = true;
                } catch (Exception e) {
                    connected = false;
                    System.Diagnostics.Debug.WriteLine("Could not connect!");
                }
            }
            if (Keyboard.GetState().IsKeyDown(Keys.T) == true)
            {
                player.onMap();
            }
            else
            {
                player.offMap();
                if (player.isAlive())
                {
                    if (!player.isLanding())
                    {
                        if (!player.isCooling())
                        {
                            if (Keyboard.GetState().IsKeyDown(Keys.W) == true)
                            {
                                player.thrust();
                            }
                        }
                        if (/*!player.isBoosting() && !player.isCooling()*/ 1 == 1)
                        {
                            if (Keyboard.GetState().IsKeyDown(Keys.S) == true)
                            {
                                player.reverse();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.D) == true)
                            {
                                player.rotateRight();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.A) == true)
                            {
                                player.rotateLeft();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.Q) == true)
                            {
                                player.leftThrust();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.E) == true)
                            {
                                player.rightThrust();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.Space) == true)
                            {
                                player.brake();
                            }

                            if (Keyboard.GetState().IsKeyDown(Keys.H) == true && player.getSpeed() < player.MAX_SPEED_TO_LAND)
                            {
                                for (int index = 0; index < objects.Count; index++)
                                {
                                    if (objects[index].getType() == ObjectType.ASTEROID || objects[index].getType() == ObjectType.MINING_PLANET)
                                    {
                                        if (Math2.inRadius(player.getPos(), objects[index].getPos(), ((SpaceObject)objects[index]).getRadius()))
                                        {
                                            player.land((SpaceObject)objects[index]);
                                            index = objects.Count;
                                        }
                                    }
                                }
                            }

                            if (!player.isCooling())
                            {
                                if (Mouse.GetState().LeftButton == ButtonState.Pressed)
                                {
                                    Laser l = player.fireWeapon(new Vector2(Mouse.GetState().Position.X, Mouse.GetState().Position.Y));
                                    if (l != null)
                                    {
                                        projectiles.Add(l);
                                    }
                                    //Console.WriteLine(Mouse.GetState().Position.X.ToString() + ", " + Mouse.GetState().Position.Y.ToString());
                                }
                            }
                        }
                        if (!player.isCooling())
                        {
                            if (Keyboard.GetState().IsKeyDown(Keys.LeftShift) == true)
                            {
                                player.boost();
                            }
                        }

                        if (Keyboard.GetState().IsKeyDown(Keys.LeftShift) == false || player.isCooling())
                        {
                            player.noBoost();
                        }
                    }
                    else
                    {
                        if (Keyboard.GetState().IsKeyDown(Keys.M) == true)
                        {
                            if (player.getCapacity() > 0)
                            {
                                player.mine();
                            }
                        }

                        if (Keyboard.GetState().IsKeyDown(Keys.G) == true)
                        {
                            player.takeOff();
                        }
                    }
                }
            }

            toBeDestroyed.Clear();

            foreach (AI o in ships.ToList())
            {
                if (!o.isAlive())
                {
                    ships.Remove(o);
                }
                else
                {
                    o.update(world);

                    /*foreach(Object obj in objects) {
                     *  if (obj.getType() == ObjectType.PROJECTILE) {
                     *      Projectile p = (Projectile)obj;
                     *      //p.update(world);
                     *      if (o.isHit(p) && p.getID() != o.getID()) {
                     *          p.getHit(0);
                     *          o.getHit(p.getPower());
                     *          //Console.WriteLine("Projectile " + o2.getID() + " hit " + o.getID());
                     *      }
                     *  }
                     * }*/
                }
            }

            foreach (Projectile p in projectiles.ToList())
            {
                if (!p.isAlive())
                {
                    projectiles.Remove(p);
                }
                else
                {
                    p.update(world);
                }
            }

            foreach (Faction f in world.factions)
            {
                f.update();
            }

            foreach (Object o in toBeDestroyed)
            {
                objects.Remove(o);
            }

            //connectToServer();
            cam.UpdateCamera(viewport);
            base.Update(gameTime);
        }