public ClientSendPacketSystem(Services services) { _client = services.ClientSystem; }
public ClientCommandHandler(GameContext game, ClientNetworkSystem client) { _game = game; _client = client; }
public ClientSendPacketSystem(Services services) { _client = services.ClientSystem; }
public ClientCommandHandler(GameContext game, ClientNetworkSystem client) { _game = game; _client = client; }