public char StatusAt(int row, int col) { if (fallingBlock != null && fallingBlock.isAt(row, col)) { return(fallingBlock.CellAt(row, col)); } else { return(board[row, col]); } }
void CoptyToBoard(MovableGrid block) { for (int row = 0; row < Rows; row++) { for (int col = 0; col < Cols; col++) { if (block.isAt(row, col)) { board[row, col] = block.CellAt(row, col); } } } }