private static List<Playlist> LoadStockPlaylist()
        {
            Utils.Log("Loading stock playlists.");
            List<Playlist> playlists = new List<Playlist>();

            playlists.Add(new Playlist
            {
                name = "Construction",
                loop = true,
                shuffle = true,
                preloadTime = 5,
                tracks = new List<string> {
                    "KSP_Construction01",
                    "KSP_Construction02",
                    "KSP_Construction03",
                    "Groove Grove",
                    "Brittle Rille"
                },
                playWhen = new Playlist.Prerequisites
                {
                    scene = Enums.Scenes.VAB | Enums.Scenes.SPH
                }
            });

            playlists.Add(new Playlist
            {
                name = "Space",
                loop = true,
                shuffle = true,
                preloadTime = 5,
                tracks = new List<string> {
                    "KSP_SpaceAmbience01",
                    "KSP_SpaceAmbience02",
                    "KSP_SpaceAmbience03",
                    "KSP_SpaceAmbience04",
                    "Arcadia",
                    "Bathed in the Light",
                    "Dreamy Flashback",
                    "Frost Waltz",
                    "Frost Waltz (Alternate)",
                    "Frozen Star",
                    "Impact Lento",
                    "Wizardtorium",
                    "KSP_MainTheme",
                },
                playWhen = new Playlist.Prerequisites
                {
                    scene = Enums.Scenes.Flight,
                    inAtmosphere = Enums.Selector.False
                }
            });

            playlists.Add(new Playlist
            {
                name = "Astronaut Complex",
                loop = true,
                tracks = new List<string> {
                    "KSP_AstronautComplexAmbience"
                },
                playWhen = new Playlist.Prerequisites
                {
                    //scene = Enums.Scene.AstronautComplex TODO
                    scene = Enums.Scenes.PSystem
                }
            });

            playlists.Add(new Playlist
            {
                name = "Credits",
                loop = true,
                tracks = new List<string> {
                    "KSP_Credits"
                },
                playWhen = new Playlist.Prerequisites
                {
                    scene = Enums.Scenes.Credits
                }
            });

            playlists.Add(new Playlist
            {
                name = "Menu ambience",
                loop = true,
                preloadTime = 5,
                enabled = false,
                tracks = new List<string> {
                    "KSP_MenuAmbience"
                },
                playWhen = new Playlist.Prerequisites
                {
                    scene = Enums.Scenes.MainMenu
                }
            });

            Playlist spaceCentreAmbience = new Playlist
            {
                name = "Space centre",
                loop = true,
                preloadTime = 5,
                tracks = new List<string> {
                    "KSP_SpaceCenterAmbience"
                },
                playWhen = new Playlist.Prerequisites
                {
                    scene = Enums.Scenes.SpaceCentre
                }
            };
            playlists.Add(spaceCentreAmbience);

            playlists.Add(new Playlist
            {
                name = "Menu theme",
                loop = false,
                preloadTime = 5,
                disableAfterPlay = true,
                playNext = "Menu ambience",
                tracks = new List<string> {
                    "KSP_MainTheme"
                },
                playWhen = new Playlist.Prerequisites
                {
                    scene = Enums.Scenes.MainMenu
                }
            });

            playlists.Add(new Playlist
            {
                name = "Mission control ambience",
                loop = true,
                tracks = new List<string> {
                    "KSP_MissionControlAmbience" // TODO - Verify this
                },
                playWhen = new Playlist.Prerequisites
                {
                    // scene = Enums.Scene.MissionControl TODO
                    scene = Enums.Scenes.Loading
                }
            });

            playlists.Add(new Playlist
            {
                name = "Research complex ambience",
                loop = true,
                tracks = new List<string> {
                    "KSP_ResearchAndDevelopment" // TODO - Verify this
                },
                playWhen = new Playlist.Prerequisites
                {
                    //scene = Enums.Scene.ResearchComplex TODO
                    scene = Enums.Scenes.LoadingBuffer
                }
            });

            playlists.Add(new Playlist
            {
                name = "Space center ambience",
                loop = true,
                tracks = new List<string> {
                    "KSP_SpaceCenterAmbience" // TODO - Verify this
                },
                playWhen = new Playlist.Prerequisites
                {
                    scene = Enums.Scenes.SpaceCentre
                }
            });

            playlists.Add(new Playlist
            {
                name = "SPH ambience",
                loop = true,
                tracks = new List<string> {
                    "KSP_SPHAmbience"
                },
                playWhen = new Playlist.Prerequisites
                {
                    scene = Enums.Scenes.SPH
                }
            });

            playlists.Add(new Playlist
            {
                name = "Tracking station ambience",
                loop = true,
                tracks = new List<string> {
                    "KSP_TrackingStation"
                },
                playWhen = new Playlist.Prerequisites
                {
                    scene = Enums.Scenes.TrackingStation
                }
            });

            playlists.Add(new Playlist
            {
                name = "VAB ambience",
                loop = true,
                tracks = new List<string> {
                    "KSP_VABAmbience"
                },
                playWhen = new Playlist.Prerequisites
                {
                    scene = Enums.Scenes.VAB
                }
            });

            return playlists;
        }
        //private static string _configSavePath2 = "GameData/SoundtrackEditor/PluginData/settings2.cfg";
        public static List<Playlist> LoadPlaylists()
        {
            try
            {
                List<Playlist> playlists = new List<Playlist>();
                _config = ConfigNode.Load(_configSavePath);
                if (_config == null)
                {
                    Debug.LogWarning("[STED] No config file present at " + _configSavePath + ". Loading stock tracks.");
                    return LoadStockPlaylist();
                }
                Utils.Log("Loading playlists: " + _configSavePath);

                foreach (ConfigNode node in _config.nodes)
                {
                    if (node.name.Equals("playlist"))
                    {
                        Playlist p = new Playlist();
                        if (!node.HasValue("name")) continue;
                        p.name = node.GetValue("name");

                        Utils.Log("Loading playlist " + p.name);

                        if (node.HasValue("enabled"))
                            p.enabled = bool.Parse(node.GetValue("enabled"));
                        if (node.HasValue("loop"))
                            p.loop = bool.Parse(node.GetValue("loop"));
                        if (node.HasValue("shuffle"))
                            p.shuffle = bool.Parse(node.GetValue("shuffle"));
                        if (node.HasValue("pauseOnGamePause"))
                        {
                            p.pauseOnGamePause = bool.Parse(node.GetValue("pauseOnGamePause"));
                            if (p.pauseOnGamePause)
                                EventManager.Instance.MonitorPause = true;
                        }
                        if (node.HasValue("disableAfterPlay"))
                            p.disableAfterPlay = bool.Parse(node.GetValue("disableAfterPlay"));
                        if (node.HasValue("playNext"))
                            p.playNext = node.GetValue("playNext");
                        if (node.HasValue("playBefore"))
                            p.playBefore = node.GetValue("playBefore");
                        if (node.HasValue("playAfter"))
                            p.playAfter = node.GetValue("playAfter");
                        if (node.HasValue("channel"))
                            p.channel = int.Parse(node.GetValue("channel"));
                        if (node.HasValue("preloadTime"))
                            p.preloadTime = float.Parse(node.GetValue("preloadTime"));

                        /* Not yet implemented.
                        if (node.HasNode("fade"))
                        {
                            p.fade = new Playlist.Fade();
                            ConfigNode fade = node.GetNode("fade");
                            if (fade.HasNode("fadeIn"))
                            {
                                p.fade.fadeIn = float.Parse(node.GetValue("fadeIn"));
                            }
                            if (fade.HasNode("fadeOut"))
                                p.fade.fadeOut = float.Parse(node.GetValue("fadeOut"));
                            if (fade.HasNode("crossfade"))
                                p.fade.crossfade = bool.Parse(node.GetValue("crossfade"));
                        }
                        if (node.HasValue("trackFade"))
                        {
                            p.trackFade = new Playlist.Fade();
                            ConfigNode trackFade = node.GetNode("trackFade");
                            if (trackFade.HasNode("fadeIn"))
                                p.trackFade.fadeIn = float.Parse(node.GetValue("fadeIn"));
                            if (trackFade.HasNode("fadeOut"))
                                p.trackFade.fadeOut = float.Parse(node.GetValue("fadeOut"));
                            if (trackFade.HasNode("crossfade"))
                                p.trackFade.crossfade = bool.Parse(node.GetValue("crossfade"));
                        }*/

                        if (node.HasNode("tracks"))
                        {
                            ConfigNode tracks = node.GetNode("tracks");
                            foreach (string t in tracks.GetValues("track"))
                            {
                                p.tracks.Add(Utils.RemoveQuotes(t));
                            }
                        }
                        if (node.HasNode("playWhen"))
                        {
                            p.playWhen = new Playlist.Prerequisites();
                            ConfigNode playWhen = node.GetNode("playWhen");

                            if (playWhen.HasValue("paused"))
                            {
                                p.playWhen.paused =  Enums.Parse<Enums.Selector>(playWhen.GetValue("paused"));
                            }
                            if (playWhen.HasValue("inAtmosphere"))
                            {
                                p.playWhen.inAtmosphere = Enums.Parse<Enums.Selector>(playWhen.GetValue("inAtmosphere"));
                            }
                            if (playWhen.HasValue("timeOfDay"))
                            {
                                p.playWhen.timeOfDay = Enums.Parse<Enums.TimesOfDay>(playWhen.GetValue("timeOfDay"));
                            }
                            if (playWhen.HasValue("scene"))
                            {
                                p.playWhen.scene = Enums.Parse<Enums.Scenes>(playWhen.GetValue("scene"));
                            }
                            if (playWhen.HasValue("situation"))
                            {
                                p.playWhen.situation = Enums.Parse<Vessel.Situations>(playWhen.GetValue("situation"));
                            }
                            if (playWhen.HasValue("cameraMode"))
                            {
                                p.playWhen.cameraMode = Enums.Parse<Enums.CameraModes>(playWhen.GetValue("cameraMode"));
                            }
                            if (playWhen.HasValue("bodyName"))
                            {
                                p.playWhen.bodyName = playWhen.GetValue("bodyName");
                            }
                            if (playWhen.HasValue("maxVelocitySurface"))
                            {
                                p.playWhen.maxVelocitySurface = float.Parse(playWhen.GetValue("maxVelocitySurface"));
                            }
                            if (playWhen.HasValue("minVelocitySurface"))
                            {
                                p.playWhen.minVelocitySurface = float.Parse(playWhen.GetValue("minVelocitySurface"));
                            }
                            if (playWhen.HasValue("maxVelocityOrbital"))
                            {
                                p.playWhen.maxVelocityOrbital = float.Parse(playWhen.GetValue("maxVelocityOrbital"));
                            }
                            if (playWhen.HasValue("minVelocityOrbital"))
                            {
                                p.playWhen.minVelocityOrbital = float.Parse(playWhen.GetValue("minVelocityOrbital"));
                            }
                            if (playWhen.HasValue("maxAltitude"))
                            {
                                p.playWhen.maxAltitude = float.Parse(playWhen.GetValue("maxAltitude"));
                            }
                            if (playWhen.HasValue("minAltitude"))
                            {
                                p.playWhen.minAltitude = float.Parse(playWhen.GetValue("minAltitude"));
                            }
                            if (playWhen.HasValue("maxVesselDistance"))
                            {
                                p.playWhen.maxVesselDistance = float.Parse(playWhen.GetValue("maxVesselDistance"));
                            }
                            if (playWhen.HasValue("minVesselDistance"))
                            {
                                p.playWhen.minVesselDistance = float.Parse(playWhen.GetValue("minAltitude"));
                            }
                            if (playWhen.HasValue("vesselState"))
                            {
                                p.playWhen.vesselState = Enums.Parse<Enums.VesselState>(playWhen.GetValue("vesselState"));
                            }
                        }

                        playlists.Add(p);
                        EventManager.Instance.TrackEventsForPlaylist(p);
                    }
                }

                Utils.Log("Done loading playlists.");

                return playlists;
            }
            catch (Exception ex)
            {
                Debug.LogError("[STED] LoadPlaylists Error: " + ex.Message);
                return LoadStockPlaylist();
            }
        }