Example #1
0
        void FrequencyJumps(ref FrequencyData data)
        {
            foldoutOpen = EditorGUILayout.Foldout(foldoutOpen, new GUIContent("Frequency Jumpers " + data.jumps.Length, "These jump the frequency up or down."));
            if (effect.frequencyManualCurve)
            {
                foldoutOpen = false;
            }

            if (foldoutOpen)
            {
                EditorGUI.indentLevel++;
                int count = EditorGUILayout.IntField(new GUIContent("Jumper Count"), data.jumps.Length);

                if (count != data.jumps.Length)
                {
                    if (count < 0)
                    {
                        count = 0;
                    }
                    FrequencyJump[] temp = new FrequencyJump[count];
                    for (int iii = 0; iii < data.jumps.Length || iii < count; iii++)
                    {
                        if (iii < data.jumps.Length && iii < count)
                        {
                            temp[iii] = data.jumps[iii];
                        }
                        else if (iii < temp.Length)
                        {
                            temp[iii] = new FrequencyJump();
                        }
                    }
                    data.jumps = temp;
                }
                while (subFolds.Count != count)
                {
                    if (subFolds.Count < count)
                    {
                        subFolds.Add(true);
                    }
                    else
                    {
                        subFolds.RemoveAt(subFolds.Count - 1);
                    }
                }

                for (int iii = 0; iii < data.jumps.Length; iii++)
                {
                    subFolds[iii] = EditorGUILayout.Foldout(subFolds[iii], new GUIContent("Jumper " + iii.ToString()));
                    if (subFolds[iii])
                    {
                        FrequencyJumpField(ref data.jumps[iii], ref data, iii);

                        EditorGUILayout.Separator();
                    }
                }
                EditorGUI.indentLevel--;
            }
        }
Example #2
0
        public FrequencyEditor(SounderEffect e)
        {
            effect = e;
            data   = effect.FrequencyData;

            if (e.FrequencyData.jumps.Length < 1)
            {
                foldoutOpen = false;
            }
        }
 public void Copy(FrequencyData other)
 {
     range      = new Range(other.range.min, other.range.max);
     frequency  = other.frequency;
     delta      = other.delta;
     deltaAccel = other.deltaAccel;
     jumps      = new FrequencyJump[other.jumps.Length];
     for (int iii = 0; iii < jumps.Length; iii++)
     {
         jumps[iii] = new FrequencyJump(other.jumps[iii]);
     }
     curveType = other.curveType;
 }
Example #4
0
        void FrequencyJumpField(ref FrequencyJump jump, ref FrequencyData data, int index)
        {
            string saveHash = AssetDatabase.GetAssetPath(effect).GetHashCode().ToString();

            EditorGUI.indentLevel++;
            jump.start = EditorGUILayout.Slider(new GUIContent("Start Time", "Time the jumper starts. In Seconds."), jump.start, .0f, 1.0f);

            GUIHelpers.RangedSlider(ref jump.value, 1000.0f, "Jump " + index.ToString() + " Value",
                                    "How much the frequency changes. In Hertz.", saveHash, false);
            jump.repeatTime =
                EditorGUILayout.Slider(new GUIContent("Repeat Time", "Time to wait before each repeat. In Seconds."), jump.repeatTime, -.0f, 1.0f);
            jump.repeats = EditorGUILayout.IntSlider(new GUIContent("Jump Repeats", "How many times to repeat the jump. If negative repeats until the sound ends."), jump.repeats, -1, 25);
            EditorGUI.indentLevel--;
        }
 public FrequencyData(FrequencyData o)
 {
     Copy(o);
 }