public override void OnStkInitialized(SoundToolKitManager soundToolKitManager)
        {
            if (!Initialized)
            {
                // <STK.LITE>
                // Warning: Modifying this code may result in plugin instability and frequent crashes to desktop.
                // This is the SoundToolKit Lite version.
                // Internally only three SoundSources can be created simultaneously, so circumventing this check will not result
                // in a possibility of creating more sound sources - only more references to the same source.
                if (soundToolKitManager.ResourceContainer.AudioSources.Count >= StkLite.AvailableSources())
                {
                    SoundToolKitDebug.Log("Only three SoundSources are available simultaneously in the SoundToolKit " +
                                          "Lite version. Deleting the illegal SoundSource components at GameObject " + gameObject.name);
                    Destroy(this);
                    return;
                }
                // </STK.LITE>

                SoundToolKitDebug.Assert(soundToolKitManager.StkAudioEngine != null, "AudioEngine is not initialized.");

                var audioEngine = soundToolKitManager.StkAudioEngine;
                m_ambientSoundSource = audioEngine.ResourcesFactory.CreateAmbientSoundSource();

                UpdateSourceProperties();

                soundToolKitManager.ResourceContainer.Add(audioSource: this);

                m_playbackComponent = new PlaybackComponent(m_ambientSoundSource);

                m_playbackComponent.InitializeInternalPlaybacks(Playbacks);
                m_playbackComponent.PlayOnAwake(Playbacks, gameObject.activeSelf, isActiveAndEnabled);

                Initialized = true;
            }
        }
Example #2
0
        public override void OnStkInitialized(SoundToolKitManager soundToolKitManager)
        {
            if (!Initialized)
            {
                base.OnStkInitialized(soundToolKitManager);

                m_playbackComponent = new PlaybackComponent(m_spatialSoundSource);

                m_playbackComponent.InitializeInternalPlaybacks(Playbacks);
                m_playbackComponent.PlayOnAwake(Playbacks, gameObject.activeSelf, isActiveAndEnabled);

                Initialized = true;
            }
        }