Example #1
0
        public void PausePlaySound()
        {
            if (IsMusicPlaying())
            {
                switch (playbackState)
                {
                case CustomPlayBackState.Playing:
                    int fadeOutTime = fadingValues[FadingActions.PlayPause]["fadeOut"];
                    if (fadeOutTime > 0)
                    {
                        playbackState = CustomPlayBackState.Pausing;
                        sampleProvider.BeginFadeOut(fadeOutTime);
                        PauseAndExecuter.Execute(delegate
                        {
                            if (playbackState == CustomPlayBackState.Pausing)
                            {
                                waveOutDevice.Pause();
                                playbackState = CustomPlayBackState.Paused;
                            }
                        }, fadeOutTime + 100);
                    }
                    else
                    {
                        waveOutDevice.Pause();
                        playbackState = CustomPlayBackState.Paused;
                    }
                    NewNotification("Paused :", currentTrackPlayed);
                    break;

                case CustomPlayBackState.Pausing:
                    PauseAndExecuter.AbortLast();
                    goto case CustomPlayBackState.Paused;

                case CustomPlayBackState.Paused:
                    playbackState = CustomPlayBackState.Playing;
                    int fadeInTime = fadingValues[FadingActions.PlayPause]["fadeIn"];
                    if (fadeInTime > 0)
                    {
                        sampleProvider.BeginFadeIn(fadeInTime);
                    }
                    else
                    {
                        sampleProvider.FadeState = FadeState.FullVolume;
                    }
                    waveOutDevice.Play();
                    NewNotification("Unpaused :", currentTrackPlayed);
                    break;
                }
            }
        }
Example #2
0
 public void DoSeekFadeOut(int fadeOutTime)
 {
     if (fadingOutWaveOutDevice != null)
     {
         fadingOutWaveOutDevice.Stop();
     }
     if (playbackState == CustomPlayBackState.Playing)
     {
         fadingOutAudioFileReader = new AudioFileReader(currentTrackPlayed)
         {
             Volume   = audioFileReader.Volume,
             Position = audioFileReader.Position
         };
         fadingOutSoundTouch = new SoundTouch();
         SetSoundTouchSettings(fadingOutSoundTouch, fadingOutAudioFileReader, true);
         fadingOutSampleProvider = new CustomSampleProvider(fadingOutAudioFileReader, fadingOutSoundTouch);
         fadingOutWaveOutDevice  = new DirectSoundOut(currentAudioDevice, AudioLatency);
         fadingOutWaveOutDevice.Init(fadingOutSampleProvider);
         IWavePlayer          thisFadingOutWave         = fadingOutWaveOutDevice;
         CustomSampleProvider thisFadeOutSampleProvider = fadingOutSampleProvider;
         thisFadingOutWave.PlaybackStopped += delegate { thisFadeOutSampleProvider.Dispose(); thisFadingOutWave.Dispose(); fadingOutWaveOutDevice = null; };
         thisFadingOutWave.Play();
         fadingOutSampleProvider.BeginFadeOut(fadeOutTime, thisFadingOutWave);
     }
 }