/// <summary> /// Getting type. /// </summary> /// <param name="intput elem"></param> /// <returns></returns> public Sorting SortAlg(char s) { int num = Convert.ToInt32(s - '0'); Sorting ans = new InsertionSort(); if (num == 1) { ans = new InsertionSort(); } if (num == 2) { ans = new BubbleSort(); } if (num == 3) { ans = new QuickSort(); } if (num == 4) { ans = new HeapSort(); } if (num == 5) { ans = new MergeSort(); } return(ans); }
static void Main(string[] args) { InsertionSort insertionSort = new InsertionSort(); BubbleSort bubbleSort = new BubbleSort(); QuickSort quickSort = new QuickSort(); HeapSort heapSort = new HeapSort(); MergeSort mergeSort = new MergeSort(); int[] arr = StartInput(); int[] sortedArray = null; int[] alNumbersArray = Utilities.Input(); for (int i = 0; i < alNumbersArray.Length; i++) { switch (alNumbersArray[i]) { case 1: sortedArray = insertionSort.Sort(CopyArray(arr)); break; case 2: sortedArray = bubbleSort.Sort(CopyArray(arr)); break; case 3: sortedArray = quickSort.Sort(CopyArray(arr)); break; case 4: sortedArray = heapSort.Sort(CopyArray(arr)); break; case 5: sortedArray = mergeSort.Sort(CopyArray(arr)); break; default: break; } } Algorithm[] alArr = { insertionSort, bubbleSort, quickSort, heapSort, mergeSort }; FinalOutput(alArr); Console.ReadLine(); }
public static int[] SwithCase(int[] array, int current, int intTemp) { int[] array1 = new int[0]; switch (current) { case 1: InsertionSort insertionSort = new InsertionSort(); array1 = insertionSort.Sort(array); foreach (int inchvorban in array1) { Console.Write(inchvorban + ","); } Console.WriteLine(); Console.WriteLine("Insertion Sort time" + insertionSort.time); break; case 2: BubbleSort bubbleSort = new BubbleSort(); array1 = bubbleSort.Sort(array); foreach (int inchvorban in array1) { Console.Write(inchvorban + ","); } Console.WriteLine(); Console.WriteLine("Bubble Sort time" + bubbleSort.time); break; case 3: QuickSort quickSort = new QuickSort(); array1 = quickSort.Sort(array); foreach (int inchvorban in array1) { Console.Write(inchvorban + ","); } Console.WriteLine(); Console.WriteLine("Quick Sort time" + quickSort.time); break; case 4: HeapSort heapSort = new HeapSort(); array1 = heapSort.Sort(array); foreach (int inchvorban in array1) { Console.Write(inchvorban + ","); } Console.WriteLine(); Console.WriteLine("Heap Sort time" + heapSort.time); break; case 5: MergeSort mergeSort = new MergeSort(); mergeSort.Sort(array); break; default: break; } return(array1); }
public MainClass() { HeapSort heapSort = new HeapSort(); CombSort CombSort = new CombSort(); ArrayGenerator arrays = new ArrayGenerator(); int[] array1 = arrays.generateRandomArray(10); int[] array2 = arrays.generateRandomArray(100); //int[] array3 = arrays.generateRandomArray(1000); //int[] array4 = arrays.generateRandomArray(10000); // int[] array5 = arrays.generateRandomArray(100000); // int[] array6 = arrays.generateRandomArray(1000000); DateTime time1 = DateTime.Now; heapSort.sort(array1); DateTime time2 = DateTime.Now; TimeSpan total = new TimeSpan(time2.Ticks - time1.Ticks); Console.WriteLine(total.TotalMilliseconds + ""); DateTime time3 = DateTime.Now; heapSort.sort(array2); DateTime time4 = DateTime.Now; TimeSpan total1 = new TimeSpan(time3.Ticks - time4.Ticks); Console.WriteLine(total.TotalMilliseconds + ""); // sw.Write("Inverso MergeSort = " + total.TotalMilliseconds + "\n"); Console.ReadKey(true); }
static void Main(string[] args) { int[] sortArray = { 30, 40, 10, 87, 90, 5, 25, 67, 100, 3, 15 }; SortingAlgorithms sortArrayClass = new SortingAlgorithms(); Console.WriteLine("Array without Sorting:"); sortArrayClass.printArray(sortArray); Console.WriteLine(); Console.WriteLine("Bubble Sort:"); sortArrayClass = new BubbleSort(); sortArrayClass.bubbleSort(sortArray); sortArrayClass.printArray(sortArray); Console.WriteLine(); Console.WriteLine("Selection Sort:"); int[] SelectionsortArray = { 30, 40, 10, 87, 90, 5, 25, 67, 100, 3, 15 }; sortArrayClass = new SelectionSort(); sortArrayClass.selectionSort(SelectionsortArray); sortArrayClass.printArray(SelectionsortArray); Console.WriteLine(); Console.WriteLine("Merge Sort:"); int[] MergesortArray = { 30, 40, 10, 87, 90, 5, 25, 67, 100, 3, 15 }; sortArrayClass = new MergeSort(); sortArrayClass.mergeSort(MergesortArray, 0, MergesortArray.Length - 1); sortArrayClass.printArray(MergesortArray); Console.WriteLine(); Console.WriteLine("Insertion Sort:"); int[] InsertionArray = { 30, 40, 10, 87, 90, 5, 25, 67, 100, 3, 15 }; sortArrayClass = new InsertionSort(); sortArrayClass.insertionSort(InsertionArray); sortArrayClass.printArray(InsertionArray); Console.WriteLine(); Console.WriteLine("Quick Sort:"); int[] QuickArray = { 30, 40, 10, 87, 90, 5, 25, 67, 100, 3, 15 }; sortArrayClass = new QuickSort(); sortArrayClass.quickSort(QuickArray, 0, QuickArray.Length - 1); sortArrayClass.printArray(QuickArray); Console.WriteLine(); Console.WriteLine("Heap Sort:"); int[] HeapArray = { 30, 40, 10, 87, 90, 5, 25, 67, 100, 3, 15 }; sortArrayClass = new HeapSort(); sortArrayClass.heapSort(HeapArray); sortArrayClass.printArray(HeapArray); Console.WriteLine(); Console.ReadLine(); }
static void Main(string[] args) { ConsoleView.Intro(HeapSort.Name); int[] rawArray = ConsoleView.GetIntArray(); HeapSort heapSort = new HeapSort(rawArray); ConsoleView.PrintIntArray(heapSort.Sort()); ConsoleView.End(); }
static void Test() { Console.Write("Count: "); var count = int.Parse(Console.ReadLine()); var sourceArray = Generate(count); var sort = new HeapSort(); ShowSource(sourceArray); var sortResult = sort.Sort(sourceArray); ShowResult(sortResult); Console.ReadKey(); }
static void Main(string[] args) { // Pasirinkti, kas kiek dides musu duomenu kiekis Console.WriteLine("Select increment size"); var input = Console.ReadLine(); int size = int.Parse(input); // Irasyti i output faila headerius File.AppendAllText(Directory.GetCurrentDirectory() + "\\" + "test_results.csv", "Count,Selection,Heap\n"); for (int i = 0; i <= 100000; i += size) { if (i != 0) { // Inicializuoti klase, kuri skaiciuos algoritmu vykdymu laikus var t = new Stopwatch(); // Sugeneruoti duomenis // GenerateSortedData(i) - best-case scenario (bus sugeneruoti jau surikiuoti duomenys) // GenerateData(i) - bus sugeneruoti bet kokie int skaiciai int[] data = GenerateSortedData(i); // Inicializuoti SelectionSort klase ir rikiuoti duomenis var s = new SelectionSort(); t.Start(); int[] selectSort = s.Sort(data); t.Stop(); var selectTime = t.ElapsedMilliseconds; //Atstatyti timeri t.Reset(); //Inicializuoti HeapSort klase ir rikiuoti duomenis var h = new HeapSort(); t.Start(); int[] heap = h.Sort(data); t.Stop(); var heapTime = t.ElapsedMilliseconds; // Isvesti i konsole, kiek procentu uzduoties atlikta Console.WriteLine("Progress: " + (float)i / 100000 * 100 + "%"); // Isvesti rezultutatus i output faila File.AppendAllText(Directory.GetCurrentDirectory() + "\\" + "test_results.csv", i + "," + selectTime + "," + heapTime + "\n"); } } }
static void Tests() { while (run) { int[] array = new int[length]; for (int i = 0; i < length; i++) { array[i] = random.Next(10000000); } //for (int i = 0; i < length; i++) // array[i] = length - i; List <int> list = new List <int>(array); Test(QuickSort.Sort, array); Test(QuickSort.Sort2, array); Test(QuickSort.Sort3, array); Test(QuickSort.Sort4, array); Test(QuickSort.Sort5, array); Test(BubbleSort.Sort_InPlace, array); Test(BubbleSort.Sort_InPlace2, array); Test(InsertionSort.Sort_InPlace, array); TestHeap(array); Test(HeapSort.Sort, array); Test(Array.Sort, array); Test(list);//list.Sort for (int i = 0; i < length; i++) { array[i] = random.Next(10000000); } HeapSort.Sort(array); for (int i = 0; i < array.Length - 1; i++) { if (array[i] > array[i + 1]) { Console.WriteLine("error: {0} not smaller than {1}", array[i], array[i + 1]); } } if (Console.ReadKey().Key != ConsoleKey.Spacebar) { run = false; } Console.Clear(); } }
static void Main(string[] args) { var rnd = new Random(); var arrSize = rnd.Next(1, 1000); int[] arr = Enumerable.Repeat(0, arrSize).Select(x => rnd.Next(int.MinValue, int.MaxValue)).ToArray(); var bs = (int[])arr.Clone(); BubbleSort.Sort(bs); Assert.IsTrue(IsSorted(bs)); var ss = (int[])arr.Clone(); SelectionSort.Sort(ss); Assert.IsTrue(IsSorted(ss)); var @is = (int[])arr.Clone(); InsertionSort.Sort(@is); Assert.IsTrue(IsSorted(@is)); var ms = (int[])arr.Clone(); MergeSort.Sort(ms); Assert.IsTrue(IsSorted(ms)); var qs = (int[])arr.Clone(); QuickSort.Sort(qs); Assert.IsTrue(IsSorted(qs)); var cs = (int[])arr.Clone(); CountingSort.Sort(cs); Assert.IsTrue(IsSorted(cs)); var rs = (int[])arr.Clone(); RadixSort.Sort(rs); Assert.IsTrue(IsSorted(rs)); var hs = (int[])arr.Clone(); HeapSort.Sort(hs); Assert.IsTrue(IsSorted(hs)); }
static void Main(string[] args) { RegisterDependencies(); int[] unsortedNumbers; using (var scope = Container.BeginLifetimeScope()) { _timerService = scope.Resolve <ITimerService>(); unsortedNumbers = new int[] { 7, 2, 1, 6, 8, 5, 3, 4 }; var heapSort = new HeapSort(_timerService); Sort(heapSort, unsortedNumbers); unsortedNumbers = new int[] { 7, 2, 1, 6, 8, 5, 3, 4 }; var mergeSort = new MergeSort(_timerService); Sort(mergeSort, unsortedNumbers); unsortedNumbers = new int[] { 7, 2, 1, 6, 8, 5, 3, 4 }; var quickSort = new QuickSort(_timerService); Sort(quickSort, unsortedNumbers); } }
static void Main(string[] args) { //Generate random 1D array int[] myArray = ArrayGenerator(); int[] myTempArray = new int[myArray.Length]; Array.Copy(myArray, myTempArray, myArray.Length); //Print the unsorted list to the console so it can be checked Console.WriteLine("Unsorted list:"); foreach (int element in myArray) { Console.WriteLine(element); } Console.WriteLine(); //Calling different sorting algorithms on the list and putting the results into TXTs Console.WriteLine("Check on array that has duplicates:"); Console.WriteLine(); BubbleSort.BubbleSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); SelectionSort.SelectionSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); //MergeSort.MergeSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); InsertionSort.InsertionSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); BucketSort.BucketSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); QuickSort.QuickSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); GnomeSort.GnomeSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); CombSort.CombSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); CountingSort.CountingSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); HeapSort.HeapSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); //CycleSort.CycleSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); //BogoSort.BogoSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); CocktailSort.CocktailSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); StoogeSort.StoogeSortAlgorithm(new int[] { 2, 4, 5, 3, 1 }); myTempArray.CopyTo(myArray, 0); OddEvenSort.OddEvenSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); BubbleSortRecursive.BubblesortRecursiveAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); //InsertionSortRecursive.InsertionSortRecursiveAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); //ShellSort.ShellSortAlgorithm(myArray); myTempArray.CopyTo(myArray, 0); StrandSort.StrandSortAlgorithm(new int[] { 3, 5, 5, 1, 5, 3, 10, 8, 9 }); myTempArray.CopyTo(myArray, 0); // Console.ReadKey(); }
static void Main(string[] args) { Random random = new Random(); Console.WriteLine("Enter the Number"); int c = Console.Read(); int[] arr = new int[c]; for (int i = 0; i < c; i++) { arr[i] = random.Next(); } Console.WriteLine("Choose The Algorhitm "); Console.WriteLine("1: InsertSort"); Console.WriteLine("2: BubbleSort"); Console.WriteLine("3: Quick Sort"); Console.WriteLine("4: Heap Sort"); Console.WriteLine("5: Merge Sort"); Console.WriteLine("6: All"); string s = Console.ReadLine(); if (s.Length > 1) { for (int i = Convert.ToInt32(s.Substring(0, 1)); i <= Convert.ToInt32(s.Substring(2, 3)); i++) { switch (Convert.ToString(i)) { case "1": InsertSort.Sort(arr); break; case "2": BubbleSort.Sort(arr); break; case "3": QuickSort.Sort(arr, 0, arr.Length - 1); break; case "4": HeapSort.Sort(ref arr); break; case "5": MergeSort.Sort(ref arr, 0, arr.Length - 1); break; } } } else { switch (s) { case "1": InsertSort.Sort(arr); break; case "2": BubbleSort.Sort(arr); break; case "3": QuickSort.Sort(arr, 0, arr.Length - 1); break; case "4": HeapSort.Sort(ref arr); break; case "5": MergeSort.Sort(ref arr, 0, arr.Length - 1); break; case "6": InsertSort.Sort(arr); BubbleSort.Sort(arr); QuickSort.Sort(arr, 0, arr.Length - 1); HeapSort.Sort(ref arr); MergeSort.Sort(ref arr, 0, arr.Length - 1); break; } } Console.ReadLine(); }
static void Main(string[] args) { int size = 20000; int range = 10000; BubbleSort bubbleSort = new BubbleSort(); int[] unsortedArray1 = Utils.generateArray(size, range); var watch = System.Diagnostics.Stopwatch.StartNew(); bubbleSort.bubbleSort(unsortedArray1); watch.Stop(); var elapsedMs = watch.Elapsed.TotalMilliseconds; Console.WriteLine("bubble took time: " + elapsedMs); CountSort countSort = new CountSort(); int[] unsortedArray2 = Utils.generateArray(size, range); watch = System.Diagnostics.Stopwatch.StartNew(); countSort.countSort(unsortedArray2); watch.Stop(); elapsedMs = watch.Elapsed.TotalMilliseconds; Console.WriteLine("count took time: " + elapsedMs); MergeSort mergeSort = new MergeSort(); int[] unsortedArray3 = Utils.generateArray(size, range); watch = System.Diagnostics.Stopwatch.StartNew(); MergeSort.sort(unsortedArray3, 0, unsortedArray3.Length - 1); watch.Stop(); elapsedMs = watch.Elapsed.TotalMilliseconds; Console.WriteLine("merge took time: " + elapsedMs); InsertionSort insertionSort = new InsertionSort(); int[] unsortedArray4 = Utils.generateArray(size, range); watch = System.Diagnostics.Stopwatch.StartNew(); insertionSort.insertionSort(unsortedArray4); watch.Stop(); elapsedMs = watch.Elapsed.TotalMilliseconds; Console.WriteLine("insertion took time: " + elapsedMs); QuickSort quickSort = new QuickSort(); int[] unsortedArray5 = Utils.generateArray(size, range); watch = System.Diagnostics.Stopwatch.StartNew(); quickSort.quickSort(unsortedArray5); watch.Stop(); elapsedMs = watch.Elapsed.TotalMilliseconds; Console.WriteLine("quick took time: " + elapsedMs); HeapSort heapSort = new HeapSort(); int[] unsortedArray6 = Utils.generateArray(size, range); watch = System.Diagnostics.Stopwatch.StartNew(); heapSort.heapSort(unsortedArray6); watch.Stop(); elapsedMs = watch.Elapsed.TotalMilliseconds; Console.WriteLine("heap took time: " + elapsedMs); SelectionSort selectionSort = new SelectionSort(); int[] unsortedArray7 = Utils.generateArray(size, range); watch = System.Diagnostics.Stopwatch.StartNew(); selectionSort.selectionSort(unsortedArray7); watch.Stop(); elapsedMs = watch.Elapsed.TotalMilliseconds; Console.WriteLine("selection took time: " + elapsedMs); Console.ReadKey(); }
static void Main(string[] args) { int arraySize = 10; int arrayUpperLimits = 100; int repeatTimes = 1; bool enableLogging = true; int[] inputArray; double[] executionTime = new double[repeatTimes]; Stopwatch stopwatch = new Stopwatch(); //Slow - O(n^2) InsertionSort mInsertionSort = new InsertionSort(); SelectionSort mSelectionSort = new SelectionSort(); BubbleSort mBubbleSort = new BubbleSort(); //Fast - O(n*lgn) MergeSort mMergeSort = new MergeSort(); HeapSort mHeapSort = new HeapSort(); QuickSort mQuickSort = new QuickSort(); //Linear - O(n) CountingSort mCountingSort = new CountingSort(); RadixSort mRadixSort = new RadixSort(); BucketSort mBucketSort = new BucketSort(); //Test the execution time repeatly. for (int i = 0; i < repeatTimes; i++) { //Always create new Array object, even though the contents are the same. //Because each array will be modified at the end of each loop. inputArray = ArrayHandler.Create(arraySize, enableLogging, arrayUpperLimits); //inputArray = ArrayHandler.CreateAlmostSorted(arraySize, enableLogging); //inputArray = new int[] { 122, 44, 122, 55, 33, 55, 44, 23}; stopwatch.Start(); //----------------------------------------------------------------------------------------// // A L G O R I T H M T E S T E D H E R E // //----------------------------------------------------------------------------------------// //------- 0.Sort in VC# ------- //Array.Sort(inputArray); //7ms 10^5 //##################################### O(n*n) ############################################# //------- 1.Insertion Sort ~ O(n^2) ------- mInsertionSort.Sort(inputArray); //95ms 10^4 //mInsertionSort.SortWithTrace(inputArray); //mInsertionSort.Sort_Recursive(inputArray); //------- 2.Selection Sort ~ O(n^2) ------- //mSelectionSort.Sort(inputArray); //164ms 10^4 //mSelectionSort.SortWithTrace(inputArray); //------- 3.Bubble Sort ~ O(n^2) ------- //mBubbleSort.Sort(inputArray); //600ms 10^4 //mBubbleSort.OriginalBubbleSort(inputArray); //550ms 10^4 //################################### O(n*lgn) ############################################# //------- 4.Merge Sort ~ O(n*lgn) ------- //mMergeSort.Sort(inputArray); //27ms 10^5 //mMergeSort.Sort_Enhanced(inputArray); //25ms 10^5 //------- 5.Heap Sort ~ O(n*lgn) ------- //mHeapSort.Sort(inputArray); //53ms 10^5 //------- 6.Quick Sort ~ O(n*lgn) ------- //mQuickSort.Sort(inputArray); //40ms 10^5 //mQuickSort.Sort_Hoare(inputArray, enableLogging); //23ms 10^5 //mQuickSort.Sort_Lomuto(inputArray, enableLogging); //###################################### O(n) ############################################## //------- 7.Counting Sort ~ O(n) ------- //inputArray = mCountingSort.Sort(inputArray); //2ms 10^5 //------- 8.Radix Sort ~ O(n) ------- //inputArray = mRadixSort.Sort(inputArray, enableLogging); //114ms 10^5 //------- 9.Bucket Sort ~ O(n) ------- //inputArray = mBucketSort.Sort(inputArray); //13ms 10^5 //------------------------------------------------------------------------------------------ // A L G O R I T H M T E S T E N D E D //------------------------------------------------------------------------------------------ stopwatch.Stop(); executionTime[i] = stopwatch.ElapsedMilliseconds; Console.Write(executionTime[i] + " "); Console.WriteLine(""); stopwatch.Reset(); ArrayHandler.Print(inputArray, enableLogging); } //Print Execution Time double ts = executionTime.Average(); Console.WriteLine("Average Execution Time in milliseconds: " + ts); Console.ReadLine(); }
/// <summary> /// Sort the specified array with the algorithm of index i. /// </summary> /// <returns>The sort.</returns> /// <param name="a">The array of integers.</param> /// <param name="i">The index of the algorithm.</param> static void sort(int[] a, int i) { switch (i) { // Bubble Sort. case 1: // Stores the memory allocated at the moment. var mem1 = GC.GetTotalMemory(false); // Starts a new stopwatch. var watch = System.Diagnostics.Stopwatch.StartNew(); // Calls the Bubble Sort algorithm. BubbleSort.sort(a); // Stops the stopwatch. watch.Stop(); // Gets the memory allocated at the moment and sumtracts the // older one to get the memory used in the intermediate process. var mem2 = GC.GetTotalMemory(false) - mem1; // Writes the memory usage in the index of its algorithm in the memory array. MainClass.mem[i] = mem2; // Gets the value of the stopwatch and stores itin the running time array. double time = watch.ElapsedTicks; MainClass.eff[i] = time; break; // Similarly the other cases. case 2: mem1 = GC.GetTotalMemory(false); watch = System.Diagnostics.Stopwatch.StartNew(); InsertSort.sort(a); watch.Stop(); mem2 = GC.GetTotalMemory(false) - mem1; MainClass.mem[i] = mem2; time = watch.ElapsedTicks; MainClass.eff[i] = time; break; case 3: mem1 = GC.GetTotalMemory(false); watch = System.Diagnostics.Stopwatch.StartNew(); QuickSort.sort(a); watch.Stop(); mem2 = GC.GetTotalMemory(false) - mem1; MainClass.mem[i] = mem2; time = watch.ElapsedTicks; MainClass.eff[i] = time; break; case 4: mem1 = GC.GetTotalMemory(false); watch = System.Diagnostics.Stopwatch.StartNew(); HeapSort.sort(a); watch.Stop(); mem2 = GC.GetTotalMemory(false) - mem1; MainClass.mem[i] = mem2; time = watch.ElapsedTicks; MainClass.eff[i] = time; break; case 5: mem1 = GC.GetTotalMemory(false); watch = System.Diagnostics.Stopwatch.StartNew(); MergeSort.sort(a); watch.Stop(); mem2 = GC.GetTotalMemory(false) - mem1; MainClass.mem[i] = mem2; time = watch.ElapsedTicks; MainClass.eff[i] = time; break; } }