Example #1
0
 private static void RenderSwap(int[] arr, int index1, int index2, SortReport report)
 {
     report.Frames.Add(Renderer.DrawArrayToBitmap(report.CanvasWidth, report.CanvasHeight, arr, new HashSet <int>()
     {
         index1, index2
     }, Renderer.HighlightType.Swap));
 }
Example #2
0
 private static int Compare(int[] arr, int index1, int index2, SortReport report)
 {
     report.ComparisonsCount++;
     if (report.Render)
     {
         RenderComparison(arr, index1, index2, report);
     }
     return((arr[index1] == arr[index2]) ? 0 : (arr[index1] > arr[index2]) ? 1 : -1);
 }
Example #3
0
        private static void Swap(int[] arr, int index1, int index2, SortReport report)
        {
            report.SwapsCount++;
            if (report.Render)
            {
                RenderSwap(arr, index1, index2, report);
            }
            arr[index2] = arr[index2 - 1];
            index2--;

            if (report.Render)
            {
                RenderComparison(arr, index1, index2, report);
            }
        }
Example #4
0
 private static void SortInsertionImplementation(bool render, int canvasWidth, int canvasHeight, int[] arr, out SortReport report)
 {
     report = (render) ? new SortReport(canvasWidth, canvasHeight) : new SortReport();
     for (int i = 1; i < arr.Length; i++)
     {
         int j    = i;
         int temp = arr[j];
         while (j > 0 && temp < arr[j - 1])
         {
             if (Compare(arr, j, j - 1, report) == -1)
             {
                 Swap(arr, j, j - 1, report);
                 //arr[j] = arr[j - 1];
                 //j--;
             }
         }
         arr[j] = temp;
     }
 }
Example #5
0
 public static void SortInsertionRender(int canvasWidth, int canvasHeight, int[] arr, out SortReport report)
 {
     SortInsertionImplementation(true, canvasWidth, canvasHeight, arr, out report);
 }
Example #6
0
 public static void SortInsertion(int[] arr, out SortReport report)
 {
     SortInsertionImplementation(false, 0, 0, arr, out report);
 }