public Display(Game game) { parentGame = game; baseBoard = new Board(); InitializeCardImageMap(); InitializeComponent(); }
public void GameBegin() { //Load Start menu //Application.Run(Something_neat); //get user settings & set variables //start game board = new Board(); deck = new Deck(); currentPlayerTurn = 0; panel = new Display(this, getTheme()); panel.Show(); //game loop //take move //check rules //check for end came condition }