public override void OnInspectorGUI() { if (GUILayout.Button("Open Shape Editor")) { ShapeEditorWindow.Edit(_target); } }
private void OnEnable() { _target = (ShapeAsset)target; if (ShapeEditorWindow.IsActive) { ShapeEditorWindow.Edit(_target); } }
public override void OnInspectorGUI() { if (GUILayout.Button("Open Shape Editor")) { ShapeEditorWindow.Edit(_target); } }
private void OnEnable() { _target = (ShapeAsset)target; if (ShapeEditorWindow.IsActive) { ShapeEditorWindow.Edit(_target); } }