static void rrrd()
        {
            Game gg = new Game(
               @"000222220
            0001111110
            0222000001
            0222000001
            0222000000
            1000000000
            0000000001
            0000022220
            1000022220
            1000022220
            1011000000"
               );

            gg.start(new Point(gg.W / 2, gg.H / 2));

            var s =
            @"**  *** ********
            *    *   **XX@@*
              **XX@*
               **XX*
             ****  *    **X*
             *X*  ***    ***
             **  BBBBB    **
             *  *BBBBB*    *
             * **BBBBB**
            *BBBBB*    *
             BBBBB    **
               B  ***  *   *
              BOB  *  **
            *  B     *X*
            **      ****   *
            @**           **";

            string dl = "";

            string[] m = s.Replace("\n", "").Split('\r');
            for (int i = 0; i < m.Length; i++) {
                for (int a = 0; a < m[i].Length; a += 1) {
                    switch (m[i][a]) {
                        case 'O':
                        case ' ':
                        case '_':
                        case '|':
                            dl += "0";
                            break;
                        case 'B':
                            dl += "2";
                            break;
                        case 'X':
                        case '@':
                        case '*':
                            dl += "1";
                            break;
                    }
                }
                dl += "\r\n";
            }

            Game g = new Game(dl);

            g.start(new Point(gg.W / 2, gg.H / 2));
        }
        public static void runit(string s, int x, int y)
        {
            Bitmap b;
            Game g2;

            b = new Bitmap(s);
            g2 = new Game(b);
            g2.previewH = (int)(Console.WindowHeight / 1.0);
            g2.previewW = Console.WindowWidth;
            g2.drawChar += DrawChar;
            //  try {
            g2.start(new Point(x, y));
            //   }
            //   catch (Exception re) {
            //   }
        }