// Function from file: cards.dm public override dynamic attackby(dynamic A = null, dynamic user = null, string _params = null, bool?silent = null, bool?replace_spent = null) { dynamic H = null; Playingcard P = null; if (A is Obj_Item_Weapon_Hand) { H = A; foreach (dynamic _a in Lang13.Enumerate(this.cards, typeof(Playingcard))) { P = _a; H.cards.Add(P); } H.update_icon(); GlobalFuncs.qdel(this); } else { return(base.attackby((object)(A), (object)(user), _params, silent, replace_spent)); } return(null); }
// Function from file: cards.dm public override dynamic attackby(dynamic A = null, dynamic user = null, string _params = null, bool?silent = null, bool?replace_spent = null) { dynamic H = null; Playingcard P = null; if (A is Obj_Item_Weapon_Hand) { H = A; foreach (dynamic _a in Lang13.Enumerate(H.cards, typeof(Playingcard))) { P = _a; this.cards.Add(P); } GlobalFuncs.qdel(A); user.show_message("You place your cards on the bottom of the deck."); } else { return(base.attackby((object)(A), (object)(user), _params, silent, replace_spent)); } return(null); }
// Function from file: cards.dm public override double examine(dynamic user = null) { double _default = 0; Playingcard card = null; _default = base.examine((object)(user)); if ((!this.concealed || this.loc == Task13.User) && this.cards.len != 0) { Task13.User.show_message("It contains: ", 1); foreach (dynamic _a in Lang13.Enumerate(this.cards, typeof(Playingcard))) { card = _a; Task13.User.show_message("The " + card.name + ".", 1); } } return(_default); }
// Function from file: cards.dm public override bool update_icon(dynamic new_state = null, dynamic new_icon = null, int?new_px = null, int?new_py = null) { Playingcard P = null; Image I = null; int origin = 0; int offset = 0; int i = 0; Image I2 = null; Playingcard P2 = null; string html = null; Playingcard card = null; if (!(this.cards.len != 0)) { GlobalFuncs.qdel(this); } else { if (this.cards.len > 1) { this.name = "hand of cards"; this.desc = "Some playing cards."; } else { this.name = "a playing card"; this.desc = "A playing card."; } this.overlays.len = 0; if (this.cards.len == 1) { P = this.cards[1]; I = new Image(this.icon, (this.concealed ? "card_back" : "" + P.card_icon)); I.pixel_x = I.pixel_x + Rand13.Int(10) + -5; I.pixel_y = I.pixel_y + Rand13.Int(10) + -5; this.overlays.Add(I); } else { origin = -12; offset = Num13.Floor(32 / this.cards.len); i = 0; foreach (dynamic _a in Lang13.Enumerate(this.cards, typeof(Playingcard))) { P2 = _a; I2 = new Image(this.icon, (this.concealed ? "card_back" : "" + P2.card_icon)); I2.pixel_x = origin + offset * i; this.overlays.Add(I2); i = i + 1; } } html = ""; foreach (dynamic _b in Lang13.Enumerate(this.cards, typeof(Playingcard))) { card = _b; html = html + new Txt("<a href=\"byond://?src=").Ref(this.hi).str("&action=play_card&card=").Ref(card).str("\" class=\"card ").item(card.suit).str(" ").item(card.number).str("\"></a>").ToString(); } this.hi.updateContent("hand", html); } return(false); }
// Function from file: cards.dm public Obj_Item_Weapon_Deck(dynamic loc = null) : base((object)(loc)) { string color = null; Playingcard card = null; dynamic suit = null; dynamic number = null; dynamic number2 = null; int? i = null; // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!; foreach (dynamic _c in Lang13.Enumerate(new ByTable(new object [] { "spades", "clubs", "diamonds", "hearts" }))) { suit = _c; if (suit == "spades" || suit == "clubs") { color = "black_"; } else { color = "red_"; } foreach (dynamic _a in Lang13.Enumerate(new ByTable(new object [] { "ace", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten" }))) { number = _a; card = new Playingcard(); card.name = "" + number + " of " + suit; card.card_icon = "" + color + "num"; card.suit = suit; card.number = number; this.cards.Add(card); } foreach (dynamic _b in Lang13.Enumerate(new ByTable(new object [] { "jack", "queen", "king" }))) { number2 = _b; card = new Playingcard(); card.name = "" + number2 + " of " + suit; card.card_icon = "" + color + "col"; card.suit = suit; card.number = number2; this.cards.Add(card); } } i = null; i = 0; while ((i ?? 0) < 2) { card = new Playingcard(); card.name = "joker"; card.card_icon = "joker"; card.suit = "joker"; card.number = ""; this.cards.Add(card); i++; } return; }