Example #1
0
 // Function from file: mob_grab.dm
 public Obj_Item_Weapon_Grab(dynamic user = null, Mob_Living victim = null) : base((object)(user))
 {
     // Warning: Super call was HERE! If anything above HERE is needed by the super call, it might break!;
     this.assailant      = user;
     this.affecting      = victim;
     this.hud            = new Obj_Screen_Grab(this);
     this.hud.icon_state = "reinforce";
     this.hud.name       = "reinforce grab";
     this.hud.master     = this;
     this.affecting.grabbed_by.Add(this);
     return;
 }
Example #2
0
        // Function from file: mob_grab.dm
        public void s_click(Obj_Screen_Grab S = null)
        {
            if (!(this.affecting != null))
            {
                return;
            }

            if (this.state == 4)
            {
                return;
            }

            if (Game13.time < this.last_upgrade + 40)
            {
                return;
            }

            if (!Lang13.Bool(this.assailant.canmove) || Lang13.Bool(this.assailant.lying))
            {
                GlobalFuncs.qdel(this);
                return;
            }
            this.last_upgrade = Game13.time;

            if (this.state < 2)
            {
                if (!this.allow_upgrade)
                {
                    return;
                }
                ((Ent_Static)this.assailant).visible_message("<span class='warning'>" + this.assailant + " grabs " + this.affecting + " aggressively!</span>");
                this.state      = 2;
                this.icon_state = "grabbed1";
            }
            else if (this.state < 3)
            {
                if (this.affecting is Mob_Living_SimpleAnimal_Slime)
                {
                    this.assailant.WriteMsg("<span class='warning'>You squeeze " + this.affecting + ", but nothing interesting happens!</span>");
                    return;
                }
                ((Ent_Static)this.assailant).visible_message(new Txt("<span class='warning'>").item(this.assailant).str(" moves ").his_her_its_their().str(" grip to ").item(this.affecting).str("'s neck!</span>").ToString());
                this.state      = 3;
                this.icon_state = "grabbed+1";

                if (!(this.affecting.buckled != null))
                {
                    this.affecting.loc = this.assailant.loc;
                }
                GlobalFuncs.add_logs(this.assailant, this.affecting, "neck-grabbed");
                this.hud.icon_state = "disarm/kill";
                this.hud.name       = "disarm/kill";
            }
            else if (this.state < 4)
            {
                ((Ent_Static)this.assailant).visible_message(new Txt("<span class='danger'>").item(this.assailant).str(" starts to tighten ").his_her_its_their().str(" grip on ").item(this.affecting).str("'s neck!</span>").ToString());
                this.hud.icon_state = "disarm/kill1";
                this.state          = 4;

                if (GlobalFuncs.do_after(this.assailant, 100, null, this.affecting))
                {
                    if (this.state == 5)
                    {
                        return;
                    }

                    if (!(this.affecting != null))
                    {
                        GlobalFuncs.qdel(this);
                        return;
                    }

                    if (!Lang13.Bool(this.assailant.canmove) || Lang13.Bool(this.assailant.lying))
                    {
                        GlobalFuncs.qdel(this);
                        return;
                    }
                    this.state = 5;
                    ((Ent_Static)this.assailant).visible_message(new Txt("<span class='danger'>").item(this.assailant).str(" tightens ").his_her_its_their().str(" grip on ").item(this.affecting).str("'s neck!</span>").ToString());
                    GlobalFuncs.add_logs(this.assailant, this.affecting, "strangled");
                    ((Mob)this.assailant).changeNext_move(10);
                    this.affecting.losebreath += 1;
                }
                else if (Lang13.Bool(this.assailant))
                {
                    ((Ent_Static)this.assailant).visible_message(new Txt("<span class='warning'>").item(this.assailant).str(" is unable to tighten ").his_her_its_their().str(" grip on ").item(this.affecting).str("'s neck!</span>").ToString());
                    this.hud.icon_state = "disarm/kill";
                    this.state          = 3;
                }
            }
            return;
        }