Example #1
0
            public IOperator action(IState s)
            {
                IEnumerable <UCTNode> children;

                UCTNode node = new UCTNode();

                node.State  = s;
                node.Parent = null;

                if (!uct.childrenDic.TryGetValue(node, out children))
                {
                    throw new NoChildrenException();
                }


                UCTNode bestChild = children.ElementAt(0);
                double  maxQ      = bestChild.Q / bestChild.N;


                foreach (UCTNode child in children)
                {
                    if (maxQ < child.Q / child.N)
                    {
                        maxQ      = child.Q / child.N;
                        bestChild = child;
                    }
                }
                return(bestChild.UsedOperator);
            }
Example #2
0
        private UCTNode BestChild(UCTNode node)
        {
            IEnumerable <UCTNode> children;

            if (!childrenDic.TryGetValue(node, out children))
            {
                throw new NoChildrenException("no children");
            }

            if (children.Count() == 0)
            {
                return(node);
            }

            UCTNode bestChild = children.ElementAt(0);
            double  UCTFuncValueOfBestChild = UCTFunc(bestChild);


            foreach (UCTNode child in children)
            {
                double UCTFuncValue = UCTFunc(child);
                if (UCTFuncValueOfBestChild > UCTFuncValue)
                {
                    UCTFuncValueOfBestChild = UCTFuncValue;
                    bestChild = child;
                }
            }

            return(bestChild);
        }
Example #3
0
        private UCTNode TreePolicy(UCTNode node)
        {
            UCTNode Node = node;
            IEnumerable <UCTNode> children;

            while (!isTerminal(Node.State) && stopwatch.Elapsed.TotalMilliseconds < timeAvailable && !stopped)
            {
                if (childrenDic.TryGetValue(Node, out children))
                {
                    foreach (UCTNode child in children)
                    {
                        if (!isTried(child))
                        {
                            return(child);
                        }
                    }

                    Node    = BestChild(children);
                    Node.N += 1;
                }
                else
                {
                    Expand(Node);
                }
            }

            if (isTerminal(Node))
            {
                FoundGoal = Node;
            }

            return(Node);
        }
Example #4
0
            public bool definedFor(IState s)
            {
                UCTNode node = new UCTNode();

                node.State  = s;
                node.Parent = null;
                return(uct.childrenDic.ContainsKey(node));
            }
Example #5
0
        private double UCTFunc(UCTNode node)
        {
            double  Q      = Math.Abs(node.Q);
            UCTNode parent = (UCTNode)node.Parent;


            return(Q / node.N + Cp * Math.Sqrt(2 * Math.Log(parent.N) / node.N));
        }
Example #6
0
 private void Backup(UCTNode node, double delta)
 {
     while (node != null)
     {
         node.Q = node.Q + delta;
         //node.N = node.N + 1;
         node = (UCTNode)node.Parent;
     }
 }
Example #7
0
        public bool InitStates(INode start, INode goal)
        {
            Start   = new UCTNode(start);
            Start.Q = double.MaxValue;
            Start.N = 0;

            Goal   = new UCTNode(goal);
            Goal.Q = 100;
            Goal.N = 0;
            return(true);
        }
Example #8
0
        private void Expand(UCTNode node)
        {
            if (childrenDic.ContainsKey(node))
            {
                return;
            }

            IEnumerable <UCTNode> children;

            children = SuccGen.Generate(node);
            childrenDic.Add(node, children);

            NumberOfGeneratedNodes += children.Count();
        }
Example #9
0
        private double DefaultPolicy(UCTNode node)
        {
            if (isTerminal(node.State))
            {
                return(node.Q);
            }
            node.Q = 0;
            node.N = 1;


            Random    rand  = new Random();
            int       depth = 0;
            double    sumQ  = 0;
            IOutcome  outcome;
            IState    currentState = node.State;
            IOperator usedOp       = null;

            while (depth < maxDepth && stopwatch.Elapsed.TotalMilliseconds < timeAvailable && !isTerminal(currentState) && !stopped)
            {
                IEnumerable <IOperator> operators = Env.ApplicableOperators(currentState);
                int opCount = operators.Count();
                if (opCount == 0)
                {
                    return(sumQ);
                }
                usedOp       = operators.ElementAt(rand.Next(opCount));
                outcome      = Env.act(currentState, usedOp);
                sumQ        += outcome.Reward;
                depth       += 1;
                currentState = outcome.State;
            }

            if (isTerminal(currentState))
            {
                return(Goal.Q);
            }



            return(sumQ);
        }
Example #10
0
        private UCTNode BestChild(IEnumerable <UCTNode> children)
        {
            if (children.Count() == 0)
            {
                return(null);
            }

            UCTNode bestChild = children.ElementAt(0);
            double  UCTFuncValueOfBestChild = UCTFunc(bestChild);


            foreach (UCTNode child in children)
            {
                double UCTFuncValue = UCTFunc(child);
                if (UCTFuncValueOfBestChild < UCTFuncValue)
                {
                    UCTFuncValueOfBestChild = UCTFuncValue;
                    bestChild = child;
                }
            }


            return(bestChild);
        }
Example #11
0
 private bool isTried(UCTNode node)
 {
     return(node.Q != double.MaxValue);
 }
Example #12
0
 private bool isTerminal(UCTNode node)
 {
     return(isTerminal(node.State));
 }