public override void FXUpdate()
 {
     part.Effect(directThrottleEffectName, engineSolver.GetFXThrottle());
     part.Effect(spoolEffectName, engineSolver.GetFXSpool());
     part.Effect(runningEffectName, engineSolver.GetFXRunning());
     part.Effect(powerEffectName, engineSolver.GetFXPower());
 }