public SchedulingDataContainer(IEnumerable<Resource> res, IEnumerable<Job> jobs, IEnumerable<double[]> dependencies)
        {
            var resArr = res as Resource[] ?? res.ToArray();
            resources = res.ToList();
            var jobsArr = jobs as Job[] ?? jobs.ToArray();
            var depArr = dependencies as double[][] ?? dependencies.ToArray();

            //Add all jobs to hash map
            var jobsDict = jobsArr.ToDictionary(job => job.Number.ToString(CultureInfo.InvariantCulture));
            //populate dependencies and preceding jobs
            for (int j = 0; j < jobsArr.Length;j++ )
            {
                for (int r=0;r<resArr.Length;r++)
                {
                    var dep = new JobResourceDependency(jobsArr[j], resArr[r], depArr[j][r]);
                    jobsDict[jobsArr[j].Number.ToString(CultureInfo.InvariantCulture)].ResourceDependencies.Add(dep);
                }
                if (jobsArr[j].PrecedingJobNums.Count > 0)
                {
                    foreach (var pjob in jobsArr[j].PrecedingJobNums)
                    {
                        jobsDict[jobsArr[j].Number.ToString(CultureInfo.InvariantCulture)]
                            .PrecedingJobs.Add(jobsDict[pjob.ToString(CultureInfo.InvariantCulture)]);

                        jobsDict[pjob.ToString(CultureInfo.InvariantCulture)].
                            DependantJobs.Add(jobsDict[jobsArr[j].Number.ToString(CultureInfo.InvariantCulture)]);
                    }
                }
            }

            this.jobs = jobsDict;
            this.dependencies = depArr.ToList();
        }
 public void ShouldCalculateMaxIntensity1()
 {
     //Arrange
     var firstJob = new Job(1, 10, null, .1, 2);
     var resource1 = new Resource(1, 20);
     var dependency = new JobResourceDependency(firstJob, resource1, 7);
     firstJob.ResourceDependencies.Add(dependency);
     var planBuilder = new JobPlanBuilder();
     //Act
     var maxIntensity = planBuilder.CalcMaxPossibleIntensity(firstJob, new[] {resource1});
     //Assert
     True(maxIntensity.FloatEquals(2));
 }