protected void drawDrawable(DrawData toDraw)
 {
     Rectangle destination = new Rectangle(
         toDraw.WorldPosition.X, toDraw.WorldPosition.Y,
         toDraw.DrawWidth, toDraw.DrawHeight);
     spriteBatch.Draw(toDraw.Art, destination, toDraw.Source, Color.White);
 }
 public override void Initialize(Game game)
 {
     base.Initialize(game);
     Texture2D playerTexture = game.Content.Load<Texture2D>(
         "Character Horn Girl");
     Drawable = new DrawData(
         playerTexture,
         playerTexture.Bounds, Position,
         playerTexture.Bounds.Width, playerTexture.Bounds.Height
         );
 }